冰汽時代2

冰汽時代2

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Twist 2024 年 4 月 20 日 下午 5:49
2
My true thoughts on Frostpunk 2 Beta
First off, I want to emphasize that I'm an enormous fan of Frostpunk 1, having played it for nearly 120 hours. Originally, I was extremely skeptical about playing the beta due to the mixed responses it received. Nonetheless, I decided to bite the bullet and see for myself if it was really as disappointing as people said.

What I played felt like the next evolution of Frostpunk, and it retained everything that made the first game so special to me.

For instance, it still featured the survival elements, where failing to plan your city efficiently could lead to severe penalties. The introduction of districts, outposts, and the increase demand for certain resources was an incredible addition that added a new layer of complexity, reminiscent of the base mechanics from Frostpunk's 'The Last Autumn' DLC (manage building a generator, survivability, and two fractions workers/engineers) which was my favorite scenario to play in Extreme. It truly felt like an expansion of those foundational elements.

Moreover, the constant struggle of factions within the game is outstanding. The complexity of the 'political system' ensures that players never feel too comfortable with a single play style, as it's impossible to please every faction. This system forces players to make tough decisions that they might normally avoid, adding a profound depth replayability to the gameplay. The 'political system' seems like an expanded version of the mechanics found in 'Against the Storm', which I highly recommend. It features a similar setup with multiple races and a looming storm to prepare for, presenting a comparable level of strategic planning to keep races happy and survive.

I'm aware that the 'political system' may be a controversial aspect for many players, but in Frostpunk 1, my approach was always to strike a balance, maintaining hope throughout the game and rarely opting for devotion and obedience. Therefore, I anticipate that I will trying to keep all factions satisfied in the full release which will present a challenging yet enjoyable runs for me.

Frankly, I really appreciate and commend the developers for taking such risks. Personally, I believe it has paid off. The music and art are top-notch and truly preserve the atmosphere of the first game. Also it like combinations on some elements to my favorite games, 'They are Billion, Against the Storm, Civilization., and Humankind.'

- If you've read all this, thank you for listening. Please note that these are my personal views, and everyone may have different opinions on the game. I just wanted to share my thoughts for those seeking insights from other perspectives.
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Joseplh 2024 年 4 月 20 日 下午 5:57 
For the most part I agree. Long time fan as well. It does lose a bit of the personal human touch, but that is part of the scale of the city, you can't keep track of individuals or see their struggles.

You get most of that back with the political factions, but it is far easier to miss how your actions are affecting the citizens of the city.
Twist 2024 年 4 月 20 日 下午 10:22 
引用自 Joseplh
For the most part I agree. Long time fan as well. It does lose a bit of the personal human touch, but that is part of the scale of the city, you can't keep track of individuals or see their struggles.

You get most of that back with the political factions, but it is far easier to miss how your actions are affecting the citizens of the city.

I definitely understand your point, but as you mentioned, the caveat of managing a 'larger scale' city is that it's harder to relate to your citizens compared to a small town or village. I still remember how cool it was that every citizen had a name, and you could see what each person was doing, which added a personal touch to the gameplay.

My hope is that developers might consider creating a 'scenario/setting' that limits the scale of the city to recapture those special aspects from Frostpunk 1. Given the significant changes introduced with the Frostpunk 1 DLCs/special scenario, I believe those features could indeed be possible bring back.
最後修改者:Twist; 2024 年 4 月 20 日 下午 10:23
Blanch Warren 2024 年 4 月 21 日 上午 3:36 
Well what about your false thoughts
wojti225 2024 年 4 月 21 日 上午 3:43 
引用自 Blanch Warren
Well what about your false thoughts
Social pressure - people may show different worldviews than those they have, because the majority of people surrounding them has different worldviews than they have.
Blanch Warren 2024 年 4 月 21 日 上午 3:54 
引用自 wojti225
引用自 Blanch Warren
Well what about your false thoughts
Social pressure - people may show different worldviews than those they have, because the majority of people surrounding them has different worldviews than they have.
That's ridiculous, it's an online forum.
Foulcher 2024 年 4 月 21 日 上午 5:06 
引用自 Twist
引用自 Joseplh
For the most part I agree. Long time fan as well. It does lose a bit of the personal human touch, but that is part of the scale of the city, you can't keep track of individuals or see their struggles.

You get most of that back with the political factions, but it is far easier to miss how your actions are affecting the citizens of the city.

I definitely understand your point, but as you mentioned, the caveat of managing a 'larger scale' city is that it's harder to relate to your citizens compared to a small town or village. I still remember how cool it was that every citizen had a name, and you could see what each person was doing, which added a personal touch to the gameplay.

My hope is that developers might consider creating a 'scenario/setting' that limits the scale of the city to recapture those special aspects from Frostpunk 1. Given the significant changes introduced with the Frostpunk 1 DLCs/special scenario, I believe those features could indeed be possible bring back.

I did not recall the game at all as a nominative game. Yes they had a name, but this has never been the story and gameplay focus.
Story : it was more about the flaws of humanity as a whole (more precise : society with its individual AND groups flaws) which was a bigger threat than frost and scarcity.
And the gameplay puzzles revolved a lot around that (it was not 100% of the game for sure but is was a major element in the mix).
Gameplay : follows the story and at the end we mostly managed numbers.
Individual mattered more due to the scale but one death was one death (Roger or Mary were mostly the same). The class of the citizen mattered more and that maybe is lacking more than just nominative thing. They embodied it only in the faction but not as a social class in FP2, that is an objective simplification I give you that.
最後修改者:Foulcher; 2024 年 4 月 21 日 上午 5:08
4nubis 2024 年 4 月 22 日 上午 9:58 
My main problem with the beta is the UI.
Important information should be close together in the center on the top of the screen.
There should be more contrast between icons.
Messages you get when completing research, laws and expeditions should have audio clues like in Frostpunk 1 and be more noticeable.
While frostbreaking the game should show you all resource icons on the map not just the ones outside your building area.
Tell us how long it will take until we can ask for funding again.
Heat stamps are the bottleneck and I find it silly, that people prefer to starve or freeze to death instead of working to fix the problem if you don't have enough stamps to pay them.
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張貼日期: 2024 年 4 月 20 日 下午 5:49
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