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BTW give me a reason for why they would make DLCs before the premiere.
The way I see it... they've earned my trust until they break it. Plus the devs could probably really use the money NOW to put the right kind of polish on the game for the kinds of things that everyone has been complaining about. ;)
Meeting 1 - Game design meeting
Meeting 2 - Decide which content to rip out of the game and sell as dlc later
Release a shell of the original game
Hot take: Selling 1st day DLCs isn't inherintly bad. I agree that 1st day DLC is just cut content from the standard game, but as long as it's something like side quests that aren't related in any way to the main story, it can be acceptable. Well, there is one more condition - making the standard game cheaper.
There's always been expansions to games, as long as I've gamed. Base game is just meant to be the base game, that is good enough on its own, and expansions or DLCs give extra flavor to them, if you want.
How is it cut content? The base game is x$ and if you want the extra options you pay more.
It's like buying a car. You have the base model and add in the options you want and pay for extra.
I have no problem with it.
Would you rather they just release the base game and then abandon the game? I like having ongoing content for a game I like and I'm willing to pay the Devs for their work.
I think you should try working in IT developement. Because you're kind of right, but also missing why the concept of "MVP" and "Agile Developement" exist. Imagining a rough draft of the completed product, then cutting down surplus features to focus on getting the essentials right first, is the 101 of software developement.
The only question relevant to us costomers is as to whether whatever is shipped as 1.0 is, to us, worth the price they ask for. If it is, it's irrelevant what other content they didn't yet get to add. If it's not, it's irrelevant what other content they may still add, until they do.