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If you don't see any opportunity for modding, you're not looking very hard.
Something most people do not consider is FP is a direct play orchestrated game. Not a single detail could be changed without the interactive repercussions; except to make easier. The point of this type of game is to succeed within the complex balancing act rules.
Nothing is going to have "interactive repercussions" unless they are coded to. (or not coded properly). You could throw in "Disco Points" that affect your research speed based on the hope of your city and on how many of X Y Z building you have. And depending on how it's balanced, it could make the game MASSIVELY more difficult, or easier. Or keep it about the same.
The point of ALL games is to succeed within the rules. What's your point?
Also... so you're saying that say... Megacrit pays a moderator team to police the workshop for StS, and that it's been a massive, ongoing cost for the studio to do so, despite the fact that StS is far beyond the time it was relevant.
I personally don't want to be optimistic with 11 bit studios. They once welcomed modding with This War of Mine. They can receive a warm welcome once they add modding in a late update because I see interesting possibilities in this game. But the devs must take the first step, they are the ones who need to earn that trust.
An announcement like "modding is in the works" can rise Hope and lower Discontent.