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Leveling isn't as slow but it feels far more dead and wasted time than others. And I'm 30 hours in and it sounds like I still have another 10-20 to get to end game. A 50 hour leveling system isn't something I would say is fast or good.
"OH BUT it's FASTER than other GAMES"
And? Other games I tend to have time to be invested in the world or characters, and have the feeling of 'OH I want to go out and look at X or go do Y real quick.' This game? Everyone I've seen or talked to has been "Get to end game. That's it".
I don't feel stronger at all, I haven't really changed anything about my character, I barely know any character's names beyond their titles.... Oh but I have to get to end game before it gets 'good'.
I'm probably gonna slam into a wall of grind and just go "That's enough for me" because everyone told me to rush and when that wall goes up I'll have next to no connection to the game at all and just go "WHELP, that was fun, I'm out".
That or difficulty spike that needs to be skill or gear solved and the game hasn't given you the time to do so.
You only have to kill 3 wolves for 6 pelts in lost ark because kills give like 2 exp and the quest to kill them gives 12000 or something, its pointless to make you kill anything in this game. There's a reason games like Path of Exile give the majority of exp through kills, because that's the fun part.
I didn't mind Armen that much actually, I figured he'd be like the guiding person or stable character.... NOPE he bounces.
Keyword is, After.
I'm in desert and I don't know how much more of this I have in me. FF14 for as slow as it was, at least had a backbone of a plot to be built off of, at least for me, and a bit more freedom with it's "oh let me check this place out", or just go off and do side content for a bit(Look I like Triple Triad, shush). And more to the point, because you grew and changed on your way to end game, progression felt tied to your journey. The game wasn't gated to enjoyment at end game.
"OH you're just Saying That cause you're an FF14 fanboy, go back to your catgirl waifus"
I have other examples; GW2 to me suffered from a similar issue of rotating characters and a largely DEAD world given that everyone just spams world bosses(Hmmm, familiar) for their stuff till end game. Why do anything that doesn't put your closer to end game? Because it's there? Yeah and not routed into OR Balanced around the rush it became(COUGH Dungeons, COUGH COUGH).
Another Korean game, Dungeon Fighter Online, also has this problem Lost Ark has. Just kinda there story , but due to how it progresses with 3 class upgrades, and a LOT more skills learned on the trip up, it does feel more like you're getting stronger. Your first class upgrade in this game is.... at level 50?
I admit I haven't played many MMOs. But this leveling just feels so.... dead and wasted. End game is the name of the game from what everyone on the forums tells me. I just wish I felt like I had actually DONE anything in the 30+ hours I did trying to get there cause I still feel like I'm back at level 10.