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I'm sorry that you've had a poor experience with Wildmender. I'll do my best to respond to your points.
Saving: You can save on demand by typing /save in chat. The game doesn't support multiple save slots per world at this time. While you can workaround this by manually backing up your save (simply copy the folder and rename it), I understand that many players would like a way to do this from within the game.
Lack of Acorns: After a dust storm rolls through, all plants, trees, and stones out in the world should drop anew for you to dig up. If you're short on acorns, I'd recommend searching out dead oak trees in the world again, as they may have dropped more (you'll find them buried near the oak trees)
Dust Storms: You can turn these off in the difficulty settings. Even if they're off, item drops will respawn at the time a dust storm would have rolled through.
Reviving plants: There is a way to revive plants in a large area, which is unlocked later in the story.
Thank you so much for taking the time to type up your feedback here! I'll make sure we have all of your points logged for review.
Thanks,
Jennifer
And very few of them. I intend make sure potential customers know what they are getting into and the developers understand the issues. None of my comments above reflect anything about rushing, all of them are misplaced gameplay ideas. I'm sorry I don't like the game you do. I waited on purchasing this based on the previous negative reviews but thought perhaps the gardening elements make up for them. They do not.
Do you know how many people will run away from a casual game simply because it has no manual save? Plenty. I think they should be prominently aware of it before they make a purchasing decision. I included several other negatives I feel impact enjoyment as well, carefully worded and considered.
If your so confident in the positive reviews proving me wrong, then why did you come here to comment? My opinion irritates you that much that you can't go on with your day unbothered you sit in a discussion thread waiting to come to the rescue?
Or was it just serendipity you stumbled across this and had to react with virtually no actual meaningful point of view simply "calm down" and "everyone else likes it"?
Thank you. I am aware of these work around and was when I wrote the post except for the dust storms influencing acorn drops. Unfortunately turning them on for acorns only puts me back in the same position with regards to not enjoying dust storms. I have excavated several areas completely of acorns, they either re-spawn very slowly in those areas or require dust storms to be on to re-spawn.
While I appreciate there is a story mechanic which revives large sections this doesn't really change the fact that you can work towards trying to get a revive skill that you then can't use. It is ridiculous to require this many steps to use a skill you unlock. At best the requirements of the skill should be viewable in the game so that I know not to waste my time on something so meaningless. Perhaps at the very least make the pet skill a requirement before allowing people to dump so many skill points into something so trivial...
However, in my last attempt I got my meadow mother tree destroyed by a wraith attack when I came to the base to check after a dust storm. And because there is only one save per game, this is essentially a permadeath approach to what is supposed to be a casual game. And it's not just permadeath, I played games with it like Don't Starve or Rogue Legacy quite successfully - it's a permadeath with no mechanics to properly prevent it, I aggroed and killed wraiths as soon as I saw them and they still wrecked my meadow mother without me having a slight chance to protect it. And the wraith attack timer does not change at all during nearly a game day (?) until the attack happens - that's a lot of time to try and hang outside of your main base. Yes, potentially another base can be made etc, but not being able to simply go back a day in a game that's casual - that's really not a good design approach. Moreover, I'd say that permadeath is only enjoyable in games where the gameplay itself is polished and tight around mastery of said gameplay and staying on your toes all of the time as to not get wrecked. When permadeath happens suddenly in a game where the gameplay is slow and easy and somewhat tedious and potentially calming because of all that - it really gets on nerves.
I definitely won't play the game again until it's possible to go back a save for the last 3-5 days at least.
1 don't overuse the acorns, you don't have to do everything you can with those. Choose
what you use your acorns for and make sure you always have some in spare.
2 don't plant all your oak trees on the same day. Instead plant them over the course of
several days. That way you get acorns to drop gradually over the course of several days,
makes the waiting feel shorter.
3 get some frogs. These little fellows pick up the drops from around the oasis, so less chance
to miss any. Also not sure but the spoiler timer may be a bit slower within the frogs
inventory.
4 sing for the trees if you can. It seriously reduces the time till maturation or the next drops
and basically costs you nothing.
So far I'm enjoying it.. the overall concept seems to be a lot like Planet Crafter.. which is nice.
I hope I do not experience what that player above did with his meadow mother tree dying or whatever that was.. that would tick me off for sure.
Yes I have not had a problem with Acorns either. Once I realized I could open more springs I went ahead and opened 3 more and have 2 acorn trees at each one I planted. I can not revive trees yet.. and I've not seen witchwood yet but I am so busy planting and trying to manage my oasis I've kinda let the quests go by the wayside which I should get back to.
They are sure annoying but none managed to destroy any plant only damage them to roughly half then they regen up again, what really grinds my gears is a bloody duststorm damages my sigil stones, like if i create a network i either need to repair all regularly and look if any git destroyed crating useless busy work, which is not hard gameplay or challenging gameplay but just tedious and boring, games are not jobs I play games to relax from my job, or see them destroyed and need to remember which way they where since I try to create a nice cozy and good looking garden.
They should be an easier way to fix sigil stones besides wasting tons of sandstone early game,
Option A:
turn them into weathered sigil stones that need double the initial magic to reactivate them with full life, dust weathers the sigil on them not the stone themself,
Option B:
AoE heals for structure via spell, ritual, plant or sigil stone costing magic.
edit: This option exists but i lost couple of sturtures and sigil stones until i found it.
Option C:
Stones do not care for puny dust.
If our buildings get destroyed by dust storms then no dead trees or buildings should even be able to still stand in this world.
Make Walls immune against dust storms but not tornadoes and wraiths, maybe add more sleeping places just a tent and some wall are kinda sad.
On inventory,
more would be better like a permanent craftable upgrade beyond the ring like a bag of holding we are magic druids for crying out loud, like first one is copper and plant fiber +10 spaces next is some of the rare stuff of meadow desert area additional +10 and so forth each areas rare resources would create another +10 permanent spaces maybe coupled with tools upgrade level.
Water is alright, i would be really impressed if you added the "From Dust" water and earth effects but that is proably a bit beyond the engine.
On plants,
Some way to get tips of crossbreeding beyond quests would be nice, like if you have grown a dozen or so of plant x the encyclopedia tells you that the plant is needed for hybrid z and if you have done the same with plant Y it tells you that they may be compatible.
Additionally AoE anti-tired spell or effect or sigil stone , hint hint, would be nice i, do not want to click on each exhausted or tired plant, that is just tedious time waste