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concerning ghost bugs:
had a grave on a steep slope spawn a ghost into the mountain (as in completely inaccessible) but said ghost respawned properly on solid terrain the following night. not ideal but it s not gonna brick anything.
Right now with random maps, there are occasions when a sigil gate, stele, or ghost might be spawning at a place that may be inaccessible. There shouldn't be anything game blocking but I still want to note that. We're definitely investigating but I do want to point that out. Thanks so much!
On random maps:
The four major regions will all exist but will shift their position and boundaries some.
The terrain within each major region is generated differently - it will be broadly similar (the Dunes will still have a mix of rocky hills and sand dunes) but still distinct.
Major locations (ruins, dead forests, etc) will appear in the same number in the same regions but the positioning is procedural and will be shuffled around. Individual buildings, trees, cultivars, etc are placed procedurally around these locations, so those will be different but you should see similar groupings.