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I often see natural growth as seeds that drop far enough from their parent have a chance to bury themselves and sprout. Unfortunately they count as cultivated plants an usually die of dehydration.
I tend to agree on the walls, while the sun sigil stone provides enough protection for plants to survive, I would like to see an upgraded version that serves as a barrier against other environmental hazards like tumbleweeds and sand devils
They often don't reappear on your map once you unmark them. Idk if it is a bug or not. But I'm not the only one with that trouble.
So issue then i guess comes down too getting the player out of their oasis early on to find these items/skills etc.
Its very easy to get 'stuck' and overwhelmed early on lol.
Agree with this. Just the farming in general is a bit kludgy. I'm currently using only planters for my plants because it's the easiest way to keep things neat, aligned and organized.
Make a basket. Carry the basket. There is no penalty for carrying it around. One thing I would like to see though, if you are carrying a container, its inventory should be visible/available when you have your backpack open so you can easily manage all your inventory at once.
Ugh, yes. I'm currently searching for a grave I visited earlier and can't complete the quest because I can't find it.
There are some shortcuts that make this less grindy. For example, upgrading a sunburst tree to a mother sunburst will extend soil out quite a bit in one shot.
This isn't an ideal solution, but if you've got the upgrade to the ghost-locating altar, it can show you graves as well. I've noticed the marker will disappear after some time, but if you choose to search for the same type of grave again it should re-appear on your map (provided that it's the closest of that type)
As mentioned there does seem to be some occasional spontaneous scattering and growth of seeds which I guess gardeners would call 'volunteer plants'; it seems some people like this and some not. I personally like it as a feature but perhaps could be made controllable by a game option or local sigil if some people find uncontrolled spread more frustrating.
I also enjoy reviving springs, but you don't have to take it too far for every spring unless you want to. In the midgame Naia's seeds can unlock a way to strongly 'autorevive' the local area around springs (it seems like this also makes some locally revived plants independent of water needs?) so it's largely ok just to restore them to the extent you want to (or that is helpful as a local plant/water source).
There are more tools (especially for digging) that you will find later in the game, but we don't want digging to feel too frustrating in the early game either!
Thanks again,
Jennifer
I do use baskets, preserving ones for plants.
I loot EVERYTHING i come across "because i might need them later."
Typical RPG player habit lol. Baskets, Frogs etc all fill surprisingly fast.
So much so that if I could get Gleb's gift before I got Naia's, I'd be a much happier camper the next time I played through.