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Secondy, there was a Reworked of the visuals of the unit placing UI. There are now bases the units stand on!
Of course there are some QoL and bugfixes as well:
For reference, this was old behaviour:
On the same note, the Orb of Love Mechanic was removed, all units now always turn when they hit an obstacle. You guys just seem too stupid to play the game the way I designed it. -,- What can I do. Maybe those mechanics will return in some format or another???? (Yes, this is a threat)
You will automatically gain this relic after beating the first boss, Tasanzang. It allows you to restart one cube, while keeping all permanent changes such as clock and used relic charges as they are, so it's like a one-time get out of jail card when you have run into a roadblock, or a bad enemy spawn.


All lights spawned by events are removed, making their looks more consistent. All cutscenes have been improved, especially making the movement speed of the camera more consistent.
The the hair and attack of Lung of Mythenmetz now have a purple touch to make it visually clearer that his attacks do not use the fire damage or ground inflaming mechanic. Slightly modified the Fire Phenomenon attack particle system for the same reason.
And a long list of smaller but no less important changes:
It shows a sample of some random spawns, and for each the total sum of all hitpoints of opponents on a cube, the total sum of all hitpoints of non-invincible units, the number of units and and the number of invincible units of a spawn pattern. (Difficulty means the act: act 1 (left), act 2(middle) and act 3 (right), and the three colors show the three different patterns per cube).
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