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screensshots can help i think.
Make sure you have set up the supply like this:
greenhouse -> belt (dont use trucks) -> food market (correct input settings) -> houses
And dont intra mix thos crops in the same farm:
1. U-belt: potatoes, corn, wheat, soy, canola, suggar cane
or
2. Flat belts: fruits, vegs
But you can inter mix the crops in the same farm:
1 + 1 = not ok
2 + 2 = not ok
1 + 2 = ok
Are they supplied with water at all times?
How large are your storages for food?
Also, would suggest using some bread, since that is more efficient than potatoes.
Later use bread like suggested and other food sources.
I was having the same problem you describe
It's confusing and I have never examined it close enough to completely understand it but the instructions suggests that all *connected* food sources will count towards the food counter. That doesn't work for me. I had 15k potatoes stored and it was still counting only about 50 months
When I add more markets then all those stored potatoes begin to increment the food counter
Your screenshot shows one upgrade market and one basic market. I would definitely say that's the problem. Add more markets.
XXX
XOX
XXX
X = housing
O = park for bonus unity
a big settlement can look like that:
XXXXXX
XOXXOX
XXXXXX
XXX
XOX
XXX
or
XXX
XOX
XXX
XXX
XOX
XXX
XXX
XOX
XXX
and so on.
And dont cut your screenshots. You could cut off an important detail.
More kinds of food will cut the consumption of the other stuff in their food group. So providing bread will massively reduce the potato consumption, fruits will cut veggie consumption, etc. I always try to provide as much variety as I can. Remember that T2 food markets still only have one input each flat and U-shape, so try to set everything up so you don't need to try and feed them with sushi-belts. Different consumption speeds for each food will always clog those.
Food storage months only count for food in markets. So if you want to up that, you need to build more markets to fill. While possible, it's usually a better idea to have a belt feed a market from a storage near the market. It won't show on the menu, but you can easily set an alert on the storage if it's getting empty.
The yellow and white numbers are unity. Unity production can be influenced by other things than just missing input.
You need to put up more markets, grow same food type in both farm slots, put in storage buffers between farms and markets for those times you have a burp in production and set a low level alert to 1 of them in each chain so you get an audio beep when ♥♥♥♥ is hitting the fan with food supplies.
same with fertilizers , put storages between production and the farms and same low level alert. Lastly..put up alot of rain collectors with storage to get you through the dry months. I recommend 3x the usage in storage for dry months , tie them into water wells with a 4 way and set them to prio in so you dont run ground water out.
PUT STORAGE BUFFERS EVERYWHERE for the unexpected hiccups in production with audio low level alerts to get you time to figure out the F UP and fix it. Buffers will keep you from having to restart from a save file usually.