Captain of Industry

Captain of Industry

LordPhoenix Nov 29, 2024 @ 2:06pm
farming question
i have 1960 pop and 12 farms and still i have starvation. all farms are greenhouses, with plenty of water and fertilizer that never runs out. im just wondering if im missing something in the farming mechanics. currently the food counter fluctuates between 0 and 100, with always 0 months listed.
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Showing 1-9 of 9 comments
Graf Schokola Nov 29, 2024 @ 4:08pm 
Ok. I have only 8 greenhouses (for food) for 4830 pop. You are doing something wrong.

screensshots can help i think.

Make sure you have set up the supply like this:
greenhouse -> belt (dont use trucks) -> food market (correct input settings) -> houses

And dont intra mix thos crops in the same farm:
1. U-belt: potatoes, corn, wheat, soy, canola, suggar cane
or
2. Flat belts: fruits, vegs

But you can inter mix the crops in the same farm:
1 + 1 = not ok
2 + 2 = not ok
1 + 2 = ok
LordPhoenix Nov 30, 2024 @ 5:19am 
sorry for the delay, what exactly do u need a ss of? and yes, all farms are connected by belts 2. 2 are veggies and the rest are potatoes. red arrow is water supply, yellow is pipes and belts, black is stockpile and food warehouse/ all connected. i managed to get the supply up to 3 months with 5.1k listed in the side bar thing. https://prnt.sc/d0g-_eaIC2gf
sortulf Nov 30, 2024 @ 10:46am 
Are you using any fertilizer?
Are they supplied with water at all times?
How large are your storages for food?
Also, would suggest using some bread, since that is more efficient than potatoes.
Graf Schokola Nov 30, 2024 @ 4:17pm 
Try to use more different foods. Use potatoes, corn, fruits, vegs at the start. Different additional foods reduce the amount of all other food needed. You can push the unity with that.
Later use bread like suggested and other food sources.
Tomorrow Dec 1, 2024 @ 5:32pm 
Looking at your screenshot, I would say that 100% of the problem is lack of food markets.

I was having the same problem you describe

It's confusing and I have never examined it close enough to completely understand it but the instructions suggests that all *connected* food sources will count towards the food counter. That doesn't work for me. I had 15k potatoes stored and it was still counting only about 50 months

When I add more markets then all those stored potatoes begin to increment the food counter

Your screenshot shows one upgrade market and one basic market. I would definitely say that's the problem. Add more markets.
LordPhoenix Dec 2, 2024 @ 8:45am 
https://prnt.sc/_bsTmFb8zNvV what do the yellow numbers meen? my guess is they meen yellow is what i provide and the white is what they need? im not sure tho cause i added more transformers to the settlement but the yellow number didnt increase. trying to keep unity gain in the green
Graf Schokola Dec 3, 2024 @ 4:08pm 
Looks like you build not connected settlements. Not connected settlements dont exchange anything. So you have to supply both. Its easier to build only one big settlement in an 3x3 main grid:

XXX
XOX
XXX

X = housing
O = park for bonus unity

a big settlement can look like that:

XXXXXX
XOXXOX
XXXXXX
XXX
XOX
XXX

or

XXX
XOX
XXX
XXX
XOX
XXX
XXX
XOX
XXX


and so on.

And dont cut your screenshots. You could cut off an important detail.
Last edited by Graf Schokola; Dec 3, 2024 @ 4:14pm
Kaery Dec 25, 2024 @ 4:20pm 
Since you're already at greenhouses... Definitely start providing more kinds of food. Bread is a quick thing, you get a lot of bread from just a bit of wheat and the people don't eat it very fast, but it almost cuts consumption of potatoes in half when first introduced, in my experience. The factory needed for it looks intimidating, but it's quickly set up.

More kinds of food will cut the consumption of the other stuff in their food group. So providing bread will massively reduce the potato consumption, fruits will cut veggie consumption, etc. I always try to provide as much variety as I can. Remember that T2 food markets still only have one input each flat and U-shape, so try to set everything up so you don't need to try and feed them with sushi-belts. Different consumption speeds for each food will always clog those.

Food storage months only count for food in markets. So if you want to up that, you need to build more markets to fill. While possible, it's usually a better idea to have a belt feed a market from a storage near the market. It won't show on the menu, but you can easily set an alert on the storage if it's getting empty.

The yellow and white numbers are unity. Unity production can be influenced by other things than just missing input.
Originally posted by LordPhoenix:
i have 1960 pop and 12 farms and still i have starvation. all farms are greenhouses, with plenty of water and fertilizer that never runs out. im just wondering if im missing something in the farming mechanics. currently the food counter fluctuates between 0 and 100, with always 0 months listed.

You need to put up more markets, grow same food type in both farm slots, put in storage buffers between farms and markets for those times you have a burp in production and set a low level alert to 1 of them in each chain so you get an audio beep when ♥♥♥♥ is hitting the fan with food supplies.

same with fertilizers , put storages between production and the farms and same low level alert. Lastly..put up alot of rain collectors with storage to get you through the dry months. I recommend 3x the usage in storage for dry months , tie them into water wells with a 4 way and set them to prio in so you dont run ground water out.


PUT STORAGE BUFFERS EVERYWHERE for the unexpected hiccups in production with audio low level alerts to get you time to figure out the F UP and fix it. Buffers will keep you from having to restart from a save file usually.

Last edited by CrazedTrucker; Jan 7 @ 3:08am
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Date Posted: Nov 29, 2024 @ 2:06pm
Posts: 9