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Concrete had many issues that we explained in the news post[www.captain-of-industry.com]. Experienced players like you had no issues with making concrete from slag, but many less experienced players were completely stuck since they were making iron from scrap and there was no slag until all scrap was processed - but they could not process scrap because CP production was stuck on missing concrete.
I bet that you could get to concrete without ever manufacturing bricks or mining dirt. There are plenty of bricks in the radio tower to disassemble.
Also, slag was meant to be a waste product, especially in early game. It is intended that not all materials are immediately useful. Slag can be used to make ramps to other platforms or make straight coasts for future shipyards.
After the easy reds and greens, the original blue potions were comparatively much more elaborate to set up production for, requiring 4 fairly advanced materials to make, so at some point (0.15?) Wube changed it to be a less complex process (requiring 3 somewhat less advanced materials to make), but adding additional potion colours.
It's the same here. The complexity increase curve has become less steep.
Side benefit is it keeps this loop away from 'concrete' and the concept of concrete roads, though you could maybe do brick road -> concrete road -> asphalt road as an upgrade path. then maybe make asphalt roads have an 'oil maintenance' to simulate repaving.
Roads then reduce maintenance needed on vehicles. Asphalt roads reduce it the most, at the downside of using oil or some byproduct to maintain asphalt roads based on squares of asphalt
(make the asphalt maintenance exponential when a square (so 100x100 is super high, but 10x1000 is much much lower - to penalize someone trying to make an entire island of asphalt
I only mention skull island because there is a big ol pile of dirt in the starting area that can be scooped up really easy.
Thanks, but but that big pile of dirt is not available in other islands, just mining and find the correct place, now is more complicated
At the same time, I can trade for Concrete with the 1st Village, but I can't use that Concrete in the recipes, until I've unlocked some fairly advanced research.
It's not a comfortable dynamic.
On top of that, the Tutorial only tells me to make one Brickworks, but that's only sufficient to feed 1 tier-1 Assembly Building making Construction Parts. Less Dirt would probably have been dumped if I had made 2 or even 3 Brickworks right away.
I could only accept that if they were yellow brick roads...
Ah! so it is all dirt is it?
I didn't want to make an Excavator for that pile, to find out most of the mound was rock!
But yes, for experienced players, I found that Bricks did stifle my early game a bit, but also running/following the new Tutorial gameplay too. I can see that this new update would help introduce inexperienced players to an easier start, though only if dirt/mound piles were added to the Resource Map Overlay.
Trading wood for bricks was the easier way to keep up production, though I didn't recall that bit being part of a Tutorial Mission....maybe I missed it!