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For Boost to flash (and therefore count), your speedometer must be in the red zone. In your first video, you were going too slow to trigger Boost for more than a split-second.
If you go towards the outside of a road, there is a speed cap that reduces your speedometer to right below the red. It seems kind of like a debuff and can last a little after you get back on the road. In your other clips, your tire touches that area while trying to start the drift, so it doesn't allow a Boost even though your speed looks like it is high enough. This no-boost zone is really wide on that bridge part. You can tell from how the outside of the bridge track looks different. The same thing is true for the dirt on the side of the road part.
I still cannot reproduce consistent boosts on this challenge run on certain gates, despite driving at max speed, even after achieving the gold. The only difference between the gold run and every other one was that, for some reason, gate 8 and gate 10 decided to give me a boost on the same run.
Here is the run: https://www.youtube.com/watch?v=iL7vbIPvVOY
As you can see, gate 8 counts as a clear despite me, seemingly, touching the wall twice during my drift; on other attempts those walls certainly counted as hits On this attempt, gate 10 decided to also count as a clear for the first and, currently, only time.
The chokepoints were both of those gates and, as I said earlier, gate 10 simply did not work the overwhelming majority of the time. Gate 8 also seems to not be accurately placed and tends to count as a clear a short while after passing it.
So it is a combination of a "hidden" speed requirement alongside wall hitboxes that are not always noticeable. I would have to test again, but my current guess is that gate 10 has a larger wall debuff that is not very obvious to see.
In any case, I still think that, in my gold run, I hit the wall twice before gate 8 and it still counted as a clear.
BTW, the last Boost event is much easier than this one.