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Rapporter et problem med oversettelse
Besides, the car being 2D sprites or 3D models has no difference in the collision. Collisions are handled by hitboxes which are independent to what the car graphics are.
You can have 3D graphics with awful collision if the hitboxes are poorly made, or you can have 2D graphics with perfect collision if it's well made. The graphic style has nothing to do with it.
Of course, but it's useless since they player is not aware of where the hitboxes actually are since the cars are in 2D.
And it's not just about hitboxe, it's also the physic of the collision and how the camera is handled.
You can't have those "duel" like in 3D racing games where you can scrape a car from the side or push it from the back, either to destabilise your opponent, or to help taking a corner. Here it's lacking granularity with collisions, you either just lose a bit of speed, or you have those cartoonish collision where the other car is put into orbit. This makes overtaking very simplistic, when it's one of the most important and exciting aspect of racing.
Same thing for precise cornering, it would be almost impossible to have some kind of Gymkhana level where you have to make a donut around a cone and things like that.
I cannot imagine 3d models looking good against this game's 2d backgrounds so implementing them would probably require them to re-do just about every art asset in the game in order to achieve the visual cohesion that they already have now.
I think this game probably just doesn't appeal to you if you don't like the graphics or the relative simplicity.
supposed to imitate 2D scaling,
so I'm fine with the 2D car models and background objects.
This wouldn't be possible with 2D cars : https://www.youtube.com/watch?v=mwdpqxlm2AU
This wouldn't be possible with 2D cars : https://www.youtube.com/watch?v=Cj_80-jOeUI
This wouldn't be possible with 2D cars : https://www.youtube.com/watch?v=NM4g2CDswko
This wouldn't be possible with 2D cars : https://www.youtube.com/watch?v=ZlizbgmrDEk
And I could go on forever, of course having 2D elements instead of 3D will impact gameplay, I don't even understand why I have to explain something as basic as this.
Yes, the game is perfectly playable as it is, because it's a fairly simple game.
But that's precisely my problem, I think the game is TOO simplistic, it plays like an early Mario Kart clone (the mix of 2D and 3D elements reminds me of Street Racer on the PSX), but with all the items and weapons removed.
I'm perfectly fine with the game being just a simple racing game with no powerup (in fact I hate weapons in racing games), but the driving model has to be a bit more challenging than this, and it's simply not possible with 2D cars. And I'm not talking about the overall difficulty of the game, you can always make the other cars go faster to make the game harder, I'm talking about the driving skill ceiling. It's the exact same reason that makes Quake skill ceiling higher than Doom.
And yes, you can end this debate by answering "It's designed to be a simplistic racing game, it's simply not for you", but I think you could satisfy both people that want a nostalgic simple racing game and players seeking for a more in-depth challenge by making the driving model a bit more complex (and so ditching 2D cars).
But as I've said in the first line of my first message, it's unrealistic to expect the game to have such a drastic change at this stage of development, it was more wishful thinking about a sequel or something.
I've gotten pretty precise with several tracks, so precision not an issue right now, just not many people have committed to the demo, probably when game release people will get better at the tracks