Victory Heat Rally

Victory Heat Rally

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Sylvine Jun 11, 2024 @ 4:02pm
2D cars are a detriment to this game
Unpopular opinion I guess, and probably an unrealistic wish for a game so late in development but I think the 2D cars are hurting the gameplay while not adding much from a visual standpoint.

You can't have precise collision or steering when cars are turning with ~45 degrees steps, so it simplifies a game already a bit too simplistic in the first hand.
And you could keep the retro aesthetic (and not change anything else) with low-poly 3D models like this https://store.steampowered.com/app/349470/Drift_Stage/
The art style could even lean more in the cartoony feel and be more dynamic by having car deforming when taking corner, a bit like Motor Toon Grand Prix, or having exaggerated suspensions movements like RallyCross.

https://www.youtube.com/watch?v=uUtlVMkIpsY
https://www.youtube.com/watch?v=CEXga7wMbFY

edit : Now I'm thinking about it, Choro-Q would be a far better example https://www.youtube.com/watch?v=9JK817QEE0c
Last edited by Sylvine; Jun 12, 2024 @ 1:28am
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Showing 16-30 of 31 comments
Mumrah Sep 22, 2024 @ 11:29pm 
Originally posted by Sylvine:
Originally posted by V I D A L:
Clearly skill issue.
This is the most irrelevant argument ever, I'm precisely asking for a change that would make the skill ceiling of the game higher, because it's too low now.

Originally posted by V I D A L:
You can have 3D graphics with awful collision if the hitboxes are poorly made, or you can have 2D graphics with perfect collision if it's well made.
Of course, but it's useless since they player is not aware of where the hitboxes actually are since the cars are in 2D.

And it's not just about hitboxe, it's also the physic of the collision and how the camera is handled.

You can't have those "duel" like in 3D racing games where you can scrape a car from the side or push it from the back, either to destabilise your opponent, or to help taking a corner. Here it's lacking granularity with collisions, you either just lose a bit of speed, or you have those cartoonish collision where the other car is put into orbit. This makes overtaking very simplistic, when it's one of the most important and exciting aspect of racing.

Same thing for precise cornering, it would be almost impossible to have some kind of Gymkhana level where you have to make a donut around a cone and things like that.

Yeah.... skill issue.

You're comparing this game to 3D racing games when this is clearly a 2.5D game. VHR cars are essentially a square sprite with a square hitbox. It's not hard to grasp this. It is visually accurate.

This game is not trying to be a 3D racer like you think it should be and thus it is not being held back.

There is no physics. This is an arcade racer, where physics are thrown out the window. You will most likely not be dueling because car collisions from the demo were poorly implemented and always resulted in your car slowing down. There are not tail nudging to mess up the front racer. We are not clued in to what the dev team has done with this. So avoiding any sort of collision is a good thing, for now.

Play F-Zero SNES, Super Mario Cart SNES, Super R.C. Pro-AM Gameboy. You will learn how this game will play.
Amateria Sep 24, 2024 @ 7:42am 
This is one of the biggest non-issues I've ever heard of. The game runs great and plays great. It doesn't need to be anything else, it's an arcade racer. Simplicity is the point. Don't like it? Play something else.
AzurTheDragon Sep 26, 2024 @ 9:40pm 
Adding more 3D to a revival 2D Power Drift game will just make it a low poly 3D game. (And I think the game has way too many 3D elements at this point)
Last edited by AzurTheDragon; Sep 26, 2024 @ 9:41pm
>-FISH-D Oct 1, 2024 @ 11:45am 
OP, you need to go further back in time to understand what type games VHR is mimicking. Lotus Esprit Challenge, Top Gear, Rad Racer, maybe even a bit of the original Mario Kart. The 2d pixel car asthetic fits this gameplay style perfectly.

If you want to play something more along the lines of what you are describing definitely pick up Parking Garage Rally Circuit.
Last edited by >-FISH-D; Oct 1, 2024 @ 11:49am
Till Oct 2, 2024 @ 8:51am 
OP wants the game to be another game just because.
Originally posted by Sylvine:
Unpopular opinion

I somewhat agree with you, but my main point in this argument would be the look and feel it gives off.

It might sounds strange, but the way they're portraying the sprite is an immersion breaker in a way. The car looks ridiculously uncanny compared to everything else, which is super low-res but still more complex in topology.

But good luck with these NPCs on here. They can't process or handle any kind of criticism about the current thing they're obsessing over right now, even if the criticism was constructive and presented in good faith.
Last edited by ^7rrr^5a^6u^5l^5i^6e^7lul; Oct 3, 2024 @ 8:15am
Till Oct 3, 2024 @ 8:29am 
Originally posted by ^1TDU Solar Clown:
Originally posted by Sylvine:
Unpopular opinion

I somewhat agree with you, but my main point in this argument would be the look and feel it gives off.

It might sounds strange, but the way they're portraying the sprite is an immersion breaker in a way. The car looks ridiculously uncanny compared to everything else, which is super low-res but still more complex in topology.

But good luck with these NPCs on here. They can't process or handle any kind of criticism about the current thing they're obsessing over right now, even if the criticism was constructive and presented in good faith.

You can give your criticisms, but name calling because not everyone agrees with you is juvenile at best. Stomping your feet because you don't get your way is also childish. If you don't like the game or it's art, don't play it, or play something else. If you think you can do better, make your own racing game, nothing is stopping you.
Last edited by Till; Oct 3, 2024 @ 8:30am
Originally posted by Tiller:

name calling


You will get over it.
Play EA WRC, or Forza, Your post reflect that you don't understand nothing. :octaviadisassociate:
So the main question here is How old are you?
Till Oct 3, 2024 @ 10:33am 
Originally posted by Crystal Pink 🦋🦄:
Play EA WRC, or Forza, Your post reflect that you don't understand nothing. :octaviadisassociate:
So the main question here is How old are you?
Obviously these are folks who didn't grow up in the 80's or 90's playing old racing games when they came out.
Blastix Riotz Oct 3, 2024 @ 10:44am 
It's ok to not be in the target audience of a game.
blue Oct 3, 2024 @ 12:40pm 
skill issue OP
having 2D cars is why this game differentiate itself from all of the other retro racing games that goes for a low polygone style.

it's also one of the reason I brought this game on day one , I like games like this that combine 2D and 3D elements.
Last edited by 🍋 Lemonfed 🍋; Oct 3, 2024 @ 1:36pm
I wish this game offers 3d cars as an option.
tcassat Apr 30 @ 7:16pm 
This game originally tried to be almost entirely fake 3D, using 2D elements like Sega's Power Drift game:

https://youtu.be/6h253RPBMDE?si=VTuL3P28dZOy-BL0

I understand why the devs changed the track to full 3D, however, unlike Power Drift, the effect they were aiming for didn't work very well. Victory Heat Rally was incredibly inferior to Power Drift in terms of visuals, even though it was released almost 40 years later... In the end, I think the full 3D track turned out better than what they were trying before.

Anyway, the fact that the cars are 2D doesn't affect the gameplay at all, the game is a bit simplistic and repetitive but that's because its driving mechanics are super simple, not because the cars are 2D.

I think the cars should have twice as many viewing angles, though.
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