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Yeah.... skill issue.
You're comparing this game to 3D racing games when this is clearly a 2.5D game. VHR cars are essentially a square sprite with a square hitbox. It's not hard to grasp this. It is visually accurate.
This game is not trying to be a 3D racer like you think it should be and thus it is not being held back.
There is no physics. This is an arcade racer, where physics are thrown out the window. You will most likely not be dueling because car collisions from the demo were poorly implemented and always resulted in your car slowing down. There are not tail nudging to mess up the front racer. We are not clued in to what the dev team has done with this. So avoiding any sort of collision is a good thing, for now.
Play F-Zero SNES, Super Mario Cart SNES, Super R.C. Pro-AM Gameboy. You will learn how this game will play.
If you want to play something more along the lines of what you are describing definitely pick up Parking Garage Rally Circuit.
I somewhat agree with you, but my main point in this argument would be the look and feel it gives off.
It might sounds strange, but the way they're portraying the sprite is an immersion breaker in a way. The car looks ridiculously uncanny compared to everything else, which is super low-res but still more complex in topology.
But good luck with these NPCs on here. They can't process or handle any kind of criticism about the current thing they're obsessing over right now, even if the criticism was constructive and presented in good faith.
You can give your criticisms, but name calling because not everyone agrees with you is juvenile at best. Stomping your feet because you don't get your way is also childish. If you don't like the game or it's art, don't play it, or play something else. If you think you can do better, make your own racing game, nothing is stopping you.
You will get over it.
So the main question here is How old are you?
it's also one of the reason I brought this game on day one , I like games like this that combine 2D and 3D elements.
https://youtu.be/6h253RPBMDE?si=VTuL3P28dZOy-BL0
I understand why the devs changed the track to full 3D, however, unlike Power Drift, the effect they were aiming for didn't work very well. Victory Heat Rally was incredibly inferior to Power Drift in terms of visuals, even though it was released almost 40 years later... In the end, I think the full 3D track turned out better than what they were trying before.
Anyway, the fact that the cars are 2D doesn't affect the gameplay at all, the game is a bit simplistic and repetitive but that's because its driving mechanics are super simple, not because the cars are 2D.
I think the cars should have twice as many viewing angles, though.