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That said, it's definitely different from previous GoW games. Previous entries in the series were spectacle fighters / arcade fighters. The player is an unstoppable blender who tears ass through the world, juggling small armies and murderizing them without much more than the occasional dodge required.
2018 gets is combat from the Soulslike spectrum, and the game it reminds me most of is Witcher 3. Enemies are tough, dangerous, and even when winning you're only a couple of mistakes from death. This leaders to a slower and more precise combat loop, especially earlier on. The idea is that, eventually, you'll master the last-second dodge I-frames and parry mechanics the game offers, letting you blenderize the tougher fights without taking a hit via split-second damage avoidance rather than just massively AoE stunlocks.
exactly a normal game soem are overrated.... but if you ask kids 12 years old them hyped... same as boy ingame....
Funny you say that, because some folks who are notoriously good at hack'n'slash games can combine everything - melee combat, bare-handed combat, Runic attacks and evades/blocks/parries - to create some pretty dynamic fights that reward precise timings and split-second decisions.
https://youtu.be/MH_8v9pYF4o
https://youtu.be/pEVhODJKYJk
They feel like slaps in a schoolyard fight because Kratos is constantly holding himself back. One of the major plot points is that Kratos wants to abandon his old ways of killing everything in sight and being filled with nothing but rage and vengeance. He wants to become a better person. As such, he lets out as much strength as needed in this particular instance, and only shows signs of his old self when Atreus is in danger.
He still has the same killing potential. It's just that it would require Atreus to be killed for him to unleash it.
Wow, after reading reasonable responses, I'm surprised it took this long to get a fanboy.
And I'm going to say no to you, because I can and do play "slower" games than DMC and Bayonetta and can enjoy them, if they feel good to play. What I mean is those games are as far as I'm concerned, the pinnicle of character-action games and will be the bar I measure everything else against.
What I mean is this straight up feels bad, because of the more limited kind of moveset and the godawful camera. I'veseen it compared to a Souls-like setup, but Souls-likes, include the main Dark Souls series, do not have locked cameras, point is moot.
The God of War games were never up to snuff when it came to Devil May Cry/Bayonetta/Ninja Gaiden. Those games are the absolute top of the genre and some of my favorite type of games of all time (as you can see from my profile).
GoW 4 Is liked by a lot of people because it doesn't try to be or beat DMC at it's own genre, it tries something different. GoW4 goes for the Sony interactive story type of thing, but also has above average action game combat. It's a very enjoyable one time experience, but not something that you can grind for hours upon hours just to master the mechanics. It doesn't even try to be that.
GoW 1-3(+ side titles) catered to the DMC audience, but failed to meet their expectations. GoW 4 caters to a completely different audience and succeeds at what it attempts to do.
I found the combat just meehh,the story was dissapointing the only good thing about it was the graplhics.
I thought this was going to be on par with the witcher 3 but it wasnt anywhere near as good
after aprox 40 hours of game play i was glad to put it down and never look back at it.
1. Gow is an interactive movie like Last of us and not action like DMC.
2. Combat is your tipical 3rd person shooter (they REALLY want you to throw axe all the time). Melee part is awful and rigid. Its not very good and not ballanced.
But it servicable. Just tolerate it.
3. Dont try difficulties above easy or normal. Enemies are spoonges and stagger doesnt work. I finished it on hardest difficulty and it was tedious and grindy. Nothing like DMC.
Combat is simply not that deep.
GoW simply forced itself in the corner with previous trilogy not having a main character and being worse dmc clone. They needed a fresh start. While its rough and not 12 out of 10. Its a solid 7-8 game based on presentation and story alone. Its actually a better Last of us clone with more interesting father and son dynamic and fantasy setting.
I'm playing on my PS5, just for the inevitable, "you don't own the game" comment.
I enjoy aspects of it but to me, it doesn't feel like god of war. The game feels like it's trying to make its own story. Not enough callbacks to the old games, this is the first game where Lysandra and Calliope aren't mentioned once.
What I really don't like about this game's story is that it never shows you the transformation of Kratos from the raging greek barbarian, to the quiet, stoic loner. The time jump is incredibly jarring and expects us to accept that kratos has ANOTHER dead wife and a son now that we never got to see before.