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I already had those settings on before God of War released and that's not a fix for current performance issues which is memory leak.
I am playing on experimental version of the game but still get memory leak issue. I hope they will figure it out soon and will give a fix patch.
I just returned to the big open watery area in Alfheim and while it did drop to around 55, it is a big improvement from the low 40's I recall having yesterday.
I haven't yet returned to the first big open area with the boat which was where I experienced the biggest drops so I can't say for sure but could be worth a try if you're using AMD.
3840 x 2160, preset Ultra with resolution scale at 85% locked at 60 FPS , the better conf to my system ! DLSS or FSR works worse than 85% os Resolution scale. I have VRAM over use in Quality mode DLSS and Ultra quality FSR, caunsing stuterings and tearing. Tto use these "magics" let shadows in original .... 8GB VRAM is not enough anymore...
And it is anti AMD. TAA is basically forced on for DLSS to work. AMD has no DLSS therefor it is an undeniable fact that this game causes degration in the Image quality and performance for AMD users yet the game was built on AMD hardware!
But memory leak is there, that's for sure.
16 RAM, and after couple of hours in game I got "Out of memory" crash.
Rtx 3070 und habe bei orginal 60 fps