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That's slightly incorrect , even in Dx12 mode, if it's not in EFS mode, it will hurt performance. Dx12 absolutely did NOT drop fully EFS mode. It can still be accessed.
You can use EFS mode in DX12 using the DXGI
Nice i cant play games at native 1080p what about the HUD did they add the ability to resize or does it intelligently resize? I love this feature Overwatch works flawlessly at 4k 240hz on my 1080p screen and with zero aliasing. And it knows to resize the UI. I hate it when games shrink the UI to 4k as the game can be unplayable.
Im VERY eager though to swap to DLDSR and see if i can run that at 240hz, Get the same image quality and not have to run 4k and murder my fps just for damm antialasing!
I tried, it won't do it. It won't let me do 4K unless I put my desktop in 4K
A borderless game can never exceed the desktop resolution because a game window or borderless window is part of the desktop and is rendered through the Desktop Windows Manager in Windows.
This is not the case and it's possible you've been mislead by DX12 games that claim they support FSE mode. DX12 is not and never will ever be real legacy exclusive fullscreen mode.
The "exclusive fullscreen mode" of DX12 basically refers to a regular borderless fullscreen mode where the game also changes the resolution and refresh rate (and possibly colorspace) of the desktop (DWM) for the duration of the game. However in reality, as can be expected, the game does not have exclusive ownership of the display as that remains with the DWM.
Proper legacy FSE have always been characterized by the game taking exclusive ownership of the display away from DWM, but this will never happen in DX12 even with all of those "exclusive fullscreen" modes they claim.
If you have a secondary monitor you can verify this by running PresentMon (https://github.com/GameTechDev/PresentMon) on the secondary monitor while playing the DX12 title on the primary monitor. You'll see that regardless of what mode you set DX12 to, it'll never enter the Hardware: Legacy Flip mode that's the actual exclusive fullscreen mode. It'll at best enter Hardware [Composed]: Independent Flip, which is the new latency-free fullscreen mode that both DX11 and DX12 can enter provided the game uses flip models (which is always the case for DX12) and fulfills some basic requirements.
The HUD stays consistent through all the resolutions I've tested, I too play on a 1080p screen but with DSR in most games, and the UI size does not change at all, stays as it should be. Its scale cannot be changed, only hide or show certain elements, as far as I know, so I guess it has to work as you say, it will simply adapt to every resolution.
Actually doing it through nVidia control panel keep my intended above native resolution and refresh rate, makes sense since it will be nvidia job to downscale the image but for windows 10 I cannot do it, it always goes back to 60hz. Still thank you, you kept me looking since I really love playing above native for that sweet crisp image. I might have to use DLSS quality though as I saw dips to <75fps running everything maxed, that or reduce from 4k to 3k or reduce some effects quality. Guess we will see.
Thanks man at least thats not a worry i love DSR x4 with 0% smoothing on 240hz these are the type of games and reasons i waited so long for the ports to get this kind of smoothness and fidelity. :)
Im always surprised by how few people use DSR as well. For a long time i had two selections for higher resolutions one would say 3840x2160 and another said 3840x2160 1080p. If i select the one that says 1080p it locks the fps to 60. But when you select the other one the framerate remains uncapped. So it native detects 4k 240hz in all the games i tried so far thank god!
Actually GSync, by default mind you; no need to tinker with its settings in your Control Panel, works 100% fine in Borderless games that use Independent Flip.
I don't see how people can say it's fine? Because it has a high framerate? But if the framepacing is ♥♥♥♥♥♥ because of borderless, it's pointless, you can't get a good motion clarity since tearing is all over the place.