God of War

God of War

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Kayhan 12 ENE 2022 a las 1:37 p. m.
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Why no Fullscreen Option?
Since a couple of hours there have been God of War Gameplay for PC and there seem to be only borderless option and windowed option when looking through the display options. That's very strange.

Sources for example are: https://www.spieltimes.com/reviews/god-of-war-pc-review-unchained-and-unstoppable/

"An issue is that there is no exclusive fullscreen mode. There’s Windowed mode and Borderless mode. You can use the Internal Resolution Scaler to lower the resolution but that’s about it. If you try to fullscreen the windowed mode window, it just goes back to borderless. So if you want to run a custom resolution, you’re going to have a hard time."

Edit: The Game is a DX 11 Title, so no matter how many times you claim that problems regarding this is fixed for DX 12, the problems will still appear for this direct X 11 Title.
Última edición por Kayhan; 13 ENE 2022 a las 9:38 a. m.
Publicado originalmente por AkiraJkr:
Publicado originalmente por rixiroo:
Publicado originalmente por AkiraJkr:
It's not unusual, it's the norm these days, because...Borderless is basically FSE, but better. And without the annoying bugs either. The devs already confirmed it uses the GOOD Borderless mode. Please...stop bumping this topic. If you're having issues with it, report to the devs, and they'll see what it can do. Exclusive Fullscreen isn't gonna magically fix all issues and you just need to google and research to find out why.

https://steamcommunity.com/app/1593500/discussions/0/3202622816429701915/#c3202623344541638946

No, you need to Google it and find out what the difference actually is, from a technical and API perspective, because you don't know what you're saying. "Good borderless" is not a term for anything. There is a distinct difference.



Yeah, okay, I give up. You didn't even bother to google and research about it. Even a dev already stated their opinion on this and it'd be a practical waste of resources.

https://tenor.com/view/tuga-numeiro-gif-18302117 is the equivalent of speaking to people about this topic, no matter how many facts, research and links you throw at them. I'll just stop responding, and I hope that everyone who sees this topic does the same.
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Mostrando 151-165 de 490 comentarios
Sholva 14 ENE 2022 a las 3:29 p. m. 
Publicado originalmente por Rodders:
Does DSR not work if you set the desktop to the res you want and then start the game? Im not buying just to test it now but thats a workaround i use and the games detect i have a 4k and 1080p option available.

I force 4k on the desktop at 240hz and typically lock the fps at 120 or so. So will this not work in GOW? They removed MSAA so this is how i get proper antialiasing. All because of bad developers refusing MSAA and DLAA support because of thier love for blurry DLSS TAA rendering.
It does work yes, the game uses the same resolution as the desktop, including DSR ones. Gsync does work too, when set to only work on Fullscreen, no need to worry about the game being "Borderless" since it's already set to work as it should to be compatible with Gsync without any further changes from us.
Dave 14 ENE 2022 a las 3:33 p. m. 
Publicado originalmente por Mortilla:
Publicado originalmente por MLGBigSmoke35:
Read what I, aemony and chaosbahamot said. There is a reason why dx12 dropped exclusive fullscreen entirely.

Ah, I see!

So borderless/windowed poor(er) performance is a thing of a past? That's good to know!

That's slightly incorrect , even in Dx12 mode, if it's not in EFS mode, it will hurt performance. Dx12 absolutely did NOT drop fully EFS mode. It can still be accessed.

You can use EFS mode in DX12 using the DXGI
Última edición por Dave; 14 ENE 2022 a las 3:34 p. m.
Rod 14 ENE 2022 a las 3:37 p. m. 
Publicado originalmente por Sholva:
Publicado originalmente por Rodders:
Does DSR not work if you set the desktop to the res you want and then start the game? Im not buying just to test it now but thats a workaround i use and the games detect i have a 4k and 1080p option available.


I force 4k on the desktop at 240hz and typically lock the fps at 120 or so. So will this not work in GOW? They removed MSAA so this is how i get proper antialiasing. All because of bad developers refusing MSAA and DLAA support because of thier love for blurry DLSS TAA rendering.
It does work yes, the game uses the same resolution as the desktop, including DSR ones. Gsync does work too, when set to only work on Fullscreen, no need to worry about the game being "Borderless" since it's already set to work as it should to be compatible with Gsync without any further changes from us.

Nice i cant play games at native 1080p what about the HUD did they add the ability to resize or does it intelligently resize? I love this feature Overwatch works flawlessly at 4k 240hz on my 1080p screen and with zero aliasing. And it knows to resize the UI. I hate it when games shrink the UI to 4k as the game can be unplayable.


Im VERY eager though to swap to DLDSR and see if i can run that at 240hz, Get the same image quality and not have to run 4k and murder my fps just for damm antialasing!
Última edición por Rod; 14 ENE 2022 a las 3:37 p. m.
Kickfister 14 ENE 2022 a las 3:40 p. m. 
Publicado originalmente por Dave:
It literally takes 5-10 mins to code in a Exclusive full screen mode to any game out there no matter what engine it uses. (I know. I'm a programmer). There's absolutely no reason not to do this.

When not in EFS mode graphics are rendered through the Windows "Desktop Window Manager" which takes up to 5% of your GPU resulting in a 5% or more FPS loss. How does a developer NOT know this?
This is only true with blt present. With flip model (what dx12 and some dx11 games, including this one, use) the difference is effectively nonexistent and the only reason anybody would use exclusive fullscreen is if they want a different output resolution/refresh rate.
Dave 14 ENE 2022 a las 3:42 p. m. 
Publicado originalmente por MLGBigSmoke35:
Publicado originalmente por Dave:
Also, without an EFS mode, the game is forced to your desktop resolution. You can not run it higher or lower that what your desktop is set at.

Example: I run my desktop at 2560x1440 yet I have a 4K screen. So GOW will not let me run at 4K because it's in border-less mode. If it had a full screen mode, then it would run at 4K.

.. and I'm not about to change my desktop to 4K and muck up my icons.
You can still have separate resolutions and refresh rates despite no exclusive fullscreen support.

I tried, it won't do it. It won't let me do 4K unless I put my desktop in 4K

A borderless game can never exceed the desktop resolution because a game window or borderless window is part of the desktop and is rendered through the Desktop Windows Manager in Windows.
Última edición por Dave; 14 ENE 2022 a las 3:43 p. m.
Aemony 14 ENE 2022 a las 3:49 p. m. 
Publicado originalmente por Dave:
Publicado originalmente por Mortilla:

Ah, I see!

So borderless/windowed poor(er) performance is a thing of a past? That's good to know!

That's slightly incorrect , even in Dx12 mode, if it's not in EFS mode, it will hurt performance. Dx12 absolutely did NOT drop fully EFS mode. It can still be accessed.

You can use EFS mode in DX12 using the DXGI

This is not the case and it's possible you've been mislead by DX12 games that claim they support FSE mode. DX12 is not and never will ever be real legacy exclusive fullscreen mode.

The "exclusive fullscreen mode" of DX12 basically refers to a regular borderless fullscreen mode where the game also changes the resolution and refresh rate (and possibly colorspace) of the desktop (DWM) for the duration of the game. However in reality, as can be expected, the game does not have exclusive ownership of the display as that remains with the DWM.

Proper legacy FSE have always been characterized by the game taking exclusive ownership of the display away from DWM, but this will never happen in DX12 even with all of those "exclusive fullscreen" modes they claim.

If you have a secondary monitor you can verify this by running PresentMon (https://github.com/GameTechDev/PresentMon) on the secondary monitor while playing the DX12 title on the primary monitor. You'll see that regardless of what mode you set DX12 to, it'll never enter the Hardware: Legacy Flip mode that's the actual exclusive fullscreen mode. It'll at best enter Hardware [Composed]: Independent Flip, which is the new latency-free fullscreen mode that both DX11 and DX12 can enter provided the game uses flip models (which is always the case for DX12) and fulfills some basic requirements.
Última edición por Aemony; 14 ENE 2022 a las 3:50 p. m.
Sholva 14 ENE 2022 a las 3:54 p. m. 
Publicado originalmente por Rodders:
Publicado originalmente por Sholva:
It does work yes, the game uses the same resolution as the desktop, including DSR ones. Gsync does work too, when set to only work on Fullscreen, no need to worry about the game being "Borderless" since it's already set to work as it should to be compatible with Gsync without any further changes from us.

Nice i cant play games at native 1080p what about the HUD did they add the ability to resize or does it intelligently resize? I love this feature Overwatch works flawlessly at 4k 240hz on my 1080p screen and with zero aliasing. And it knows to resize the UI. I hate it when games shrink the UI to 4k as the game can be unplayable.


Im VERY eager though to swap to DLDSR and see if i can run that at 240hz, Get the same image quality and not have to run 4k and murder my fps just for damm antialasing!

The HUD stays consistent through all the resolutions I've tested, I too play on a 1080p screen but with DSR in most games, and the UI size does not change at all, stays as it should be. Its scale cannot be changed, only hide or show certain elements, as far as I know, so I guess it has to work as you say, it will simply adapt to every resolution.
Memento Mori 14 ENE 2022 a las 3:59 p. m. 
Publicado originalmente por Memento Mori:
Publicado originalmente por Sholva:

I don't think DLDSR looks terrible, if anything, it looks too clean and I'd like to have a finer control on its sharpening, if indeed it's using any, which it seems to me that it does, but doesn't look bad, IMO. Regular DSR and it's homologue DLDSR resolution have about the same level of performance but DLDSR looks cleaner, thanks to the Deep Learning part in the downsampling process, so I don't know what's the issue here, seems fine to me.

I don't know why your FPS "get capped to 60", you mean due to the screen refresh? I do not experience that issue, my screen is 240 Hz and when using DLDSR with this "workaround" it does stay at 240 Hz, and the game just runs at the FPS my GPU can put out, given the current in game settings too (which are quite demanding on the Ultra Preset, so I suggest lowering some of them, especially Shadows, to High, for a great boost).

Check your screen refresh rate after you up the resolution, it goes down to 60hz, it does not keep the 144 or 240 you set them to. Yes the screen internally will run at 144 and if you have an fps display it will go higher than 60 but it is windows not letting the CPU process more fps so it is capped. If you have doubts then check your advanced display settings in the same window you set your resolution above native, it will read 60.

Actually doing it through nVidia control panel keep my intended above native resolution and refresh rate, makes sense since it will be nvidia job to downscale the image but for windows 10 I cannot do it, it always goes back to 60hz. Still thank you, you kept me looking since I really love playing above native for that sweet crisp image. I might have to use DLSS quality though as I saw dips to <75fps running everything maxed, that or reduce from 4k to 3k or reduce some effects quality. Guess we will see.
Rod 14 ENE 2022 a las 4:04 p. m. 
Publicado originalmente por Sholva:
Publicado originalmente por Rodders:

Nice i cant play games at native 1080p what about the HUD did they add the ability to resize or does it intelligently resize? I love this feature Overwatch works flawlessly at 4k 240hz on my 1080p screen and with zero aliasing. And it knows to resize the UI. I hate it when games shrink the UI to 4k as the game can be unplayable.


Im VERY eager though to swap to DLDSR and see if i can run that at 240hz, Get the same image quality and not have to run 4k and murder my fps just for damm antialasing!

The HUD stays consistent through all the resolutions I've tested, I too play on a 1080p screen but with DSR in most games, and the UI size does not change at all, stays as it should be. Its scale cannot be changed, only hide or show certain elements, as far as I know, so I guess it has to work as you say, it will simply adapt to every resolution.

Thanks man at least thats not a worry i love DSR x4 with 0% smoothing on 240hz these are the type of games and reasons i waited so long for the ports to get this kind of smoothness and fidelity. :)

Im always surprised by how few people use DSR as well. For a long time i had two selections for higher resolutions one would say 3840x2160 and another said 3840x2160 1080p. If i select the one that says 1080p it locks the fps to 60. But when you select the other one the framerate remains uncapped. So it native detects 4k 240hz in all the games i tried so far thank god!
Última edición por Rod; 14 ENE 2022 a las 4:11 p. m.
ChaosBahamut 14 ENE 2022 a las 5:48 p. m. 
Publicado originalmente por Rodders:
Yes it does it does not effect you so shhh. We want exclusive fullscreen and not a console port. Gsync wants fullscreen mode not windowed.


Actually GSync, by default mind you; no need to tinker with its settings in your Control Panel, works 100% fine in Borderless games that use Independent Flip.
ThisIsFrostiK 14 ENE 2022 a las 8:55 p. m. 
Please add Full screen option
Hello, i am loving the game so far, however, me and some other players would love Full Screen option to be added to the game as well as maybe let us have the game run at 1440p resolution but be able to increase render resolution to above 100%. Thank you ^_^
Mylliah 14 ENE 2022 a las 10:24 p. m. 
Just tried the port, inconsistent framepacing and heavy input lag, the joy of Borderless Fullscreen.

I don't see how people can say it's fine? Because it has a high framerate? But if the framepacing is ♥♥♥♥♥♥ because of borderless, it's pointless, you can't get a good motion clarity since tearing is all over the place.
HTWingNut 14 ENE 2022 a las 10:43 p. m. 
WTF. No Fullscreen Mode?
Why no fullscreen option? Only Windowed and borderless window. That's very disappointing.
13xforever 14 ENE 2022 a las 10:57 p. m. 
one day people will stop complaining about a non-existing difference between exclusive full screen and borderless with fso, but today is not that day
Nestorfield 14 ENE 2022 a las 10:59 p. m. 
Publicado originalmente por 13xforever:
one day people will stop complaining about a non-existing difference between exclusive full screen and borderless with fso, but today is not that day
g-sync not working as it should be in borderless screen, only in fullscreen, so someday people understand the difference.
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