Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any solutions everyone?
Airlink is another story. Streaming is gonna incur it's own hiccups separate from frame rate. It's not easy to troubleshoot without a direct cable connection to your PC
I totally get that airlink may cause issues of its own, however I do not have airlink problems in other games so I doubt it is related. I also tried the quest 2 native version and these weird stutters are there and this version ran even worse so I switched back to PC/Airlink. I also have a Rift S at my second place, will try that once possible. However I kinda got used to it and was still having a blast yesterday despite these weird stutters.
However boneworks works perfectly with no issues. Is there any possible fix for it? Or the devs should be somehow fixing this?
We don't have the same issue. This issue will show absolutely zero change in framerate, but you're seeing change in framerate
This is all on the Index
I've got a 3080ti and an AMD 5900X running on an Index. Forget the insane hardware you need to run this game with decent graphics settings, that's a separate issue, but I was really hoping the version of Unity used to develop this game weeded out this stutter issue (if Unity truly is to blame). Sadly no dice. It completely destroys the immersion, and therefore the main selling point of VR. I would be really interested if a developer actually got to see this issue for themselves first had to comment on it.
Only us who have this annoying stutter know what we talk about.
https://www.reddit.com/r/H3VR/comments/rksg26/any_update_on_stuttering_issue/
Yeah I read that too. Glad you got a dev to comment dude. Was so hoping Bonelab was developed on the newer version of Unity, but sadly it doesn't look to be the case.
Just out of interest, if I disable V-sync in the Nvidia control panel altogether (you can choose from use the 3D application setting (mine is set to this) / off / on / adaptive / adaptive (half refresh rate) / fast) would that make any difference? I use a TV (like a dork) for my monitor as my VR space is the living room and that has a refresh of 60Hz.