BONELAB

BONELAB

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Is this really just a worse Boneworks (with mods)?
From the campaign to combat, people talk about this game like it's just worse than Boneworks in most ways. The only upsides I can think of are the larger arsenal, addition of vehicles, and mods. Is that really it? Do the mods make this what Boneworks 2 should've been?
But really, what I'm most curious about is how sparse combat is. In Boneworks, I always thought combat situations were few and far between, and when I actually did come across null-bodies or the security teams, they were easily taken care of in 30 seconds or less. Very dissatisfying. So, are there more enemy encounters compared to Boneworks?
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Showing 1-9 of 9 comments
ABUBBA Nov 13, 2022 @ 11:44pm 
The larger arsenal is fine, Boneworks had vehicles (the wasp hovercraft) but they took it out for bonelabs, and mods are a crapshoot in terms of quality.

Combat is way more sparse in BL than BW thanks to needing to accommodate the Quest 2. I think 6 out of the 15 campaign levels have zero enemies.
Bruh
I don't mean to get into it here, but do you think it was worth buying despite these?
Last edited by Meme Rights Activist; Nov 13, 2022 @ 11:53pm
ABUBBA Nov 14, 2022 @ 12:24am 
Nope, not at all. The base game has 2 hours of campaign that is one long tutorial. Outside of that, the game doesn't even have full modding support yet (there is no roadmap on when we will even get that) and whats there is very limited. I would hold off until people get the tools to make proper levels and more patches to get the game feeling right. Also get it on sale.
God of Why Nov 14, 2022 @ 4:03am 
well boneworks was meant to be (somewhat) linear while bonelab was meant to be a sandbox type game, you are comparing apples to oranges
ABUBBA Nov 14, 2022 @ 4:15am 
It's a $40 sandbox game without any meaningful mod tools and the devs communication has been atrocious. The game has nothing going for it right now.
worm_master Nov 14, 2022 @ 4:18am 
Originally posted by God of Why:
well boneworks was meant to be (somewhat) linear while bonelab was meant to be a sandbox type game, you are comparing apples to oranges

But in this case, the oranges aint even ripe.... With practically no SDK kit's, how can you have mods? Or even a Sandbox.. 1 MORE thing...... The intro on BW lasted about 10 mins..... the intro on BL is about 2h and when u finely get out of the Intro, there's nothing to do, least boneworks drops you into action... there's like 10-11 null body on the first "story level" Streets

The game WOULD have been better, if it was written for something OTHER then Quest, limited power and limited space, means limited game play...
Last edited by worm_master; Nov 14, 2022 @ 4:28am
Nanaki Nov 15, 2022 @ 1:31pm 
There is a portal gun in there somewhere, gonna try it out soon
JasonB Nov 16, 2022 @ 9:54am 
Combat encounters are both fewer and easier, IMO. AI has not been improved from Boneworks at all, and I feel like the total body count was probably like 1/4 how many enemies I killed throughout Boneworks.

Combat is easier because after you acquire stronger avatars, all enemies can be dispatched with one or two good punches, or by straight up grabbing them and smashing them into things. After getting the Heavy, nothing can really stop you.

If you'd be satisfied playing for a maximum of about 15-20 hours based on what's already in the game (I mean going through the campaign and messing around with a lot of the side stuff like the arenas and some of the funner built in maps like the container arena with the void canisters) then sure, it's worth it.

Mod support however is currently quite poor and only allows for "aesthetic" mods - levels (that have no logic, as they do not allow scripts, so essentially sandbox and campaign-style levels only) and avatars. Actual scripted mods are still third party only through an external loader and frankly very few and far between. And of those that exist, most are quite low quality.
Last edited by JasonB; Nov 16, 2022 @ 9:56am
Kind Nov 16, 2022 @ 12:15pm 
So far from my point of view the game is a dumbed down version of Boneworks. Vehicles and character traits are like the only things Ik they added
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Date Posted: Nov 13, 2022 @ 10:28pm
Posts: 9