BONELAB

BONELAB

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Legatron17 Oct 8, 2022 @ 2:14pm
Why does the character in Bonelab feel 10 times worse to control than the character in Boneworks?
So there is a problem, which I'm sure most of you have already witnessed yourselves;
If you crouch physically (so, IRL) and move forward, you AUTOMATICALLY STAND UP... excuse me, but what the ♥♥♥♥? Who asked for this? Why isn't there an option to turn this godawful "feature" off? In Boneworks, if you CROUCHED your character would actually CROUCH, and nobody ever complained about that! Why was this changed??? I genuinely have never seen a VR game that discourages moving around your body, but Bonelab for some reason does just that.

Not only that, but if you want to pull yourself over a ledge, your legs will first start freaking out by trying to magically gravitate towards the object you're trying to pull yourself over, and then for some reason your legs will launch you in the forward direction, sometimes at RIDICULOUS velocities. This causes climbing to be an absolute pain and feels janky as ♥♥♥♥, combine that with the buggy crouching and you've got yourself a dumpster fire. Who approved ANY of this???

As someone who has almost 200 hours in Boneworks, I am not only severely disappointed but also heavily confused as to why such baffling decisions were made to intentionally make the game feel terrible to play, when Boneworks' character in comparison felt amazing to control.

You know, there should be a sticky note in every developer's office, reading:
"Don't fix it if it ain't broken!"

...because that's exactly what SLZ did with this game.
"Fixing" the way the character feels to play when there was nothing to fix in the first place.

Some would say that I am irrationally upset about the new jank that Bonelab brought forth, but I would argue that we deserved better, especially considering that all they had to do was not change anything about how the character moves around the world, yet they still ♥♥♥♥♥♥ it up. We deserved better after three years of waiting for would essentially turn out to be a downgraded version of Boneworks at double the price.

Perhaps there will be a patch in the future to turn off the "auto-mount" and "auto-stand up" """features""", but seeing how unresponsive SLZ has been when it comes to criticism, I honestly doubt it, nor am I sure if it's even possible to fix these glaring issues with mods.

I would obviously love to be proven wrong, but as it stands, the character will probably remain terrible to control until the first "day one patch" will finally appear in February or something. And even then I don't expect the most obvious problems to be fixed, with probably even more problems being introduced...
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Showing 1-11 of 11 comments
Boooga Oct 8, 2022 @ 2:35pm 
This summarizes my complaints perfectly, there was NOTHING wrong with how Boneworks felt, Bonelab made unnecessary changes. I have like 300 hours in Boneworks and used to speedrun it, Bonelab controls feel like ♥♥♥♥.
JackieTheDemon Oct 8, 2022 @ 5:19pm 
Originally posted by Boooga:
This summarizes my complaints perfectly, there was NOTHING wrong with how Boneworks felt, Bonelab made unnecessary changes. I have like 300 hours in Boneworks and used to speedrun it, Bonelab controls feel like ♥♥♥♥.
Yeah, I get caught on way more things, and climbing isn't as easy, and holding long guns with two hands is just jank.
DmAnd Oct 8, 2022 @ 5:45pm 
They had to downgrade the physics engine so standalone devices could run the game.
Mosquitobrain Oct 8, 2022 @ 7:09pm 
The beta branch has some of the issues fixed. I believe there might be a toggle for the crouch now
Last edited by Mosquitobrain; Oct 8, 2022 @ 7:09pm
King Whiffer Oct 8, 2022 @ 7:17pm 
I feel the exact way. Even combat was changed. You have to use trigger and grip button to grab a magazine out of your belt. I died at least twice trying to figure out how to grab a damn magazine. It just feels way more janky than boneworks.
Mosquitobrain Oct 8, 2022 @ 7:20pm 
Originally posted by King Whiffer VII:
I feel the exact way. Even combat was changed. You have to use trigger and grip button to grab a magazine out of your belt. I died at least twice trying to figure out how to grab a damn magazine. It just feels way more janky than boneworks.
gotta agree on that one. hope they add a toggle for that
koimeiji Oct 8, 2022 @ 8:10pm 
Standing up from moving after physically crouching is because of the seamless standing>seated mode transition. Basically, game thinks you've sat down to play.

It's stupid that there's not a setting to disable it though, but I'm sure they'll patch one in soon. They've been pretty good with listening, based off the beta branch.

As for the vaulting/climbing, that's because they changed how you do it. It's different from boneworks.
You cannot climb like it's Boneworks. Bonelab has a clamber system... Do not virtual crouch... Push your hands below your waist and keep truckin’. Get your timing right, and you can keep a good chunk of your momentum.

The virtual crouch will make you kick off from the wall you are climbing, which also has some great gameplay usages once you learn to use it that way...
Practice on the ledges in hub; I've found the best ones to be the ones near the crane minigame. It feels much better than Boneworks, in my opinion.
Vororo Oct 9, 2022 @ 11:24am 
Probably built for couch potato streamers that couldn't be bothered to clear space to play roomscale and played the whole thing sitting down like complete morons.

Imagine playing Boneworks in seated mode. What a joke, and they made that joke the forced choice this time around, nice one.
Thazen Oct 9, 2022 @ 12:57pm 
Originally posted by Dmand:
They had to downgrade the physics engine so standalone devices could run the game.
that's actually not true. the quest 2's processor is more than capable of handling the physics engine but not the graphics.
Zero Proximity Oct 9, 2022 @ 4:32pm 
Originally posted by Thazen:
Originally posted by Dmand:
They had to downgrade the physics engine so standalone devices could run the game.
that's actually not true. the quest 2's processor is more than capable of handling the physics engine but not the graphics.

While true, im sure it requires quite a bit of developer finesse to get right, which is not something SL0 does. they throw concepts at the wall to see what works.
Forward Bias Oct 9, 2022 @ 5:25pm 
They screwed up aiming too. If I turn my head with a weapon shouldered, the gun wobbles to the left and right.
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Date Posted: Oct 8, 2022 @ 2:14pm
Posts: 11