BONELAB

BONELAB

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heheheheh Oct 6, 2022 @ 8:42pm
If anyone is making a multiplayer mod. Please.. Read this.
Honestly. Through my gameplay of the entire game the experience was phenomenal and the story was really told more than boneworks did. However it would be fun to be able to play with friends.

Just imagine. Native support, modded, whatever (as long as it works well). Few things I would expect out of a Multiplayer native/mod for bonelabs.

1. Automatic downloading. When a server is started it get's all the mods with an ID and Repository and puts them in array. (The client will use the Repository from the Server. So for bonelabs multiplayer the developer would require strict Repositories for mod downloading. Such as only allowing default bonelabs, or blrepo. As this can be used for wrong.)

Using a None whitelisted Repo will not allow the server to be listed. So the IP and port must be used instead.

By the way. My recommended Repository is blrepo[blrepo.laund.moe].
2. Syncing. Unlike teardown multiplayer (off-topic) the physics syncing doesn't exist at all and ruins the experience for both players. It would be nice for someone to find a way to sync it with the server. Smart people required.
3. Better PVP. If you hit someone hard enough it will knock them out and go black for a few seconds with a ringing tone. Kind of like NPC's get knocked out.
4. Admin commands. It would be nice for people to create bonelabs darkrp servers (I'm waiting). The one issue is that there won't be any commands! We need some sort of admin menu so admins can ban or kick players.
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Showing 1-5 of 5 comments
Zero Proximity Oct 6, 2022 @ 8:54pm 
To anybody who may or may not be making multi, dont do all that. make the devs give us MP, its their job not the modders
Bindi Irwin Oct 6, 2022 @ 9:06pm 
Originally posted by Zero Proximity:
To anybody who may or may not be making multi, dont do all that. make the devs give us MP, its their job not the modders
Lol chill bud
PsychoKick Oct 6, 2022 @ 10:57pm 
Originally posted by Laqota:
3. Better PVP. If you hit someone hard enough it will knock them out and go black for a few seconds with a ringing tone. Kind of like NPC's get knocked out.

Going to black will get annoying. I think a more fun way of handling knockouts is to literally get "knocked out of" your avatar. The scenery turns a blurry dim monochrome, the sound gets muffled, and the player ends up "ghosting" out a short distance away from his avatar (or farther, depending on how hard the knockout is). Over time as the avatar wakes up, the player drifts closer and closer until he rejoins his avatar. There could even be ways for the player to somehow speed up the recovery process instead of just waiting it out on auto. Similar to how controlling a heavy weapon in the game is easier when you match your movements to its weight, maybe regaining consciousness can be done faster by moving your ghost self over to the avatar and roughly matching its pose to "get back into the body".
heheheheh Oct 31, 2022 @ 9:37pm 
@PsychoKick Interesting. Didn't think that hard about it.
redhead9 Nov 1, 2022 @ 4:48pm 
Originally posted by PsychoKick:
Originally posted by Laqota:
3. Better PVP. If you hit someone hard enough it will knock them out and go black for a few seconds with a ringing tone. Kind of like NPC's get knocked out.

Going to black will get annoying. I think a more fun way of handling knockouts is to literally get "knocked out of" your avatar. The scenery turns a blurry dim monochrome, the sound gets muffled, and the player ends up "ghosting" out a short distance away from his avatar (or farther, depending on how hard the knockout is). Over time as the avatar wakes up, the player drifts closer and closer until he rejoins his avatar. There could even be ways for the player to somehow speed up the recovery process instead of just waiting it out on auto. Similar to how controlling a heavy weapon in the game is easier when you match your movements to its weight, maybe regaining consciousness can be done faster by moving your ghost self over to the avatar and roughly matching its pose to "get back into the body".

I love this idea.
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Date Posted: Oct 6, 2022 @ 8:42pm
Posts: 5