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Maybe they expect us to make it ourselves like they did the first game...?
Before playing the game I thought maybe they decided to leave the multiplayer to the modding community because maybe networking the physics might be too janky or buggy. People are generally more lenient with jankiness and bugs from a mod than they are from an actual product, but this game is extremely janky and the buggiest game I've ever played (Although I did enjoy the game.) So I don't really understand why they didn't include it.
Source, (published 03.10.) : https://digistatement.com/does-bonelab-support-multiplayer/
Keeping track of full IK physics for multiple players in multiplayer would also be CPU-intensive.