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There is a solid foundation, they just forgot to make a game (and when they tried, it sucked). Would be forgivable if at least robust mod tools were out with the game, then the "GMOD in VR" cope would be understandable, but not even that.
Quarter to half released at best. You get avatars, static meshes, and basic sandbox levels. And you have to hunt down the SDK instead of it being easily available like every other modding SDK.
But get good I guess.
That was my experience with BW. Was really hoping to see some fully improved and polished physics in BL. Nope, felt even worse.
Not only that, as soon as you get the ability to transform, WHAM, the campaign's practically over. And it's left on a cliff hanger with absolutely nothing accomplished. Like literally, what was the point of this campaign? Little to 0% progress was made to the events of Bonework's world. It was a huge nothing burger. It wasn't as mysterious either. It's a real shame.