BONELAB

BONELAB

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Lansolot Sep 29, 2022 @ 6:46pm
11
Stress Level Zero in financial trouble?
I can't think of any other reason to tarnish your name and release a game in this state after building such a reputation for yourself.. unless they needed to pay their workers. This game is an absolute mess and if you want to hear how bad, look at all the threads about it already.

Even if they fixed all the bugs, what more does it offer beside avatars? The level design is far worse, the flow of the game.. well there is none. Gun combat is.. worse? Physics... worse? Rigging, better in some ways but worse with it's interactions when it comes to climbing..even if your argument is "it's the same", Is that what you wanted? Not me.

This feels like a rushed emergency type situation, hate to see it.
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Showing 16-30 of 70 comments
USA Bias Sep 29, 2022 @ 9:08pm 
Originally posted by Uchidan:
Originally posted by Titans of Time:

Imagine paying $40 to a game studio only to rely on the community to fill out the content for free.

This is gross.

Half-Life Alyx charged $60
Half Life Alyx was a full polished game with an 8+ hour campaign. I beat Bonelab in less than 2.5 hours while taking my time and flubbing every puzzle. If they wanted this game to be the Garry's Mod community driven game then it should have been advertised as such.
Uchidan Sep 29, 2022 @ 9:08pm 
2
Originally posted by Titans of Time:
Originally posted by Uchidan:

Half-Life Alyx charged $60

Half-Life Alyx not only worked day one (for Quest and Index users). It was an actual game with progression and story and WAY better physics, graphics, sound and game play. I'd rather have no melee then the balloon fights going on in this joke.

This is half ass DLC for a 3 year old game.

HLA hardly had a story, having absolutely 0 melee was pretty brutal for a $60 *Triple A* title. It was a VR standard by then to have at least some sort of melee, sure the physics were good for FLOATING HANDS, yuck.

Are you saying no one had issues with HLA at launch? Because thats simply not true.

Most people bought HLA for the mod support as well, and the mods have kept that game going. The same will happen here.
Titans of Time Sep 29, 2022 @ 9:19pm 
Originally posted by Uchidan:
Originally posted by Titans of Time:

Half-Life Alyx not only worked day one (for Quest and Index users). It was an actual game with progression and story and WAY better physics, graphics, sound and game play. I'd rather have no melee then the balloon fights going on in this joke.

This is half ass DLC for a 3 year old game.

HLA hardly had a story, having absolutely 0 melee was pretty brutal for a $60 *Triple A* title. It was a VR standard by then to have at least some sort of melee, sure the physics were good for FLOATING HANDS, yuck.

Are you saying no one had issues with HLA at launch? Because thats simply not true.

Most people bought HLA for the mod support as well, and the mods have kept that game going. The same will happen here.

HLA did not have broken controller code for an entire major HMD (Index in this case).

Regarding the mods. Yes the HL:A mods are great. However the game itself did not need to lean on them AT ALL.

We can argue about our opinions regarding the story all day long. I thought it was a fine addition to the HL universe, it added depth to it and was presented via talent effort into a beautiful journey. If you prefer Bone Labs story, great good for you.
Uchidan Sep 29, 2022 @ 9:24pm 
2
Originally posted by Titans of Time:
Originally posted by Uchidan:

HLA hardly had a story, having absolutely 0 melee was pretty brutal for a $60 *Triple A* title. It was a VR standard by then to have at least some sort of melee, sure the physics were good for FLOATING HANDS, yuck.

Are you saying no one had issues with HLA at launch? Because thats simply not true.

Most people bought HLA for the mod support as well, and the mods have kept that game going. The same will happen here.

HLA did not have broken controller code for an entire major HMD (Index in this case).

Regarding the mods. Yes the HL:A mods are great. However the game itself did not need to lean on them AT ALL.

We can argue about our opinions regarding the story all day long. I thought it was a fine addition to the HL universe, it added depth to it and was presented via talent effort into a beautiful journey. If you prefer Bone Labs story, great good for you.

Humor me and just search on google "half life alyx controller not working on launch day" and tell me there wasn't controller issues. Please, try and lie to me.

HLA absolutely needed the mods. You think people would have been okay with an 6-8 hour campaign for $60? Seriously?
Last edited by Uchidan; Sep 29, 2022 @ 9:25pm
Titans of Time Sep 29, 2022 @ 9:34pm 
Originally posted by Uchidan:
Originally posted by Titans of Time:

HLA did not have broken controller code for an entire major HMD (Index in this case).

Regarding the mods. Yes the HL:A mods are great. However the game itself did not need to lean on them AT ALL.

We can argue about our opinions regarding the story all day long. I thought it was a fine addition to the HL universe, it added depth to it and was presented via talent effort into a beautiful journey. If you prefer Bone Labs story, great good for you.

Humor me and just search on google "half life alyx controller not working on launch day" and tell me there wasn't controller issues. Please, try and lie to me.

HLA absolutely needed the mods. You think people would have been okay with an 6-8 hour campaign for $60? Seriously?

People had issues with controllers. I get that. But an entire HMD user base? No.

HL:A workshop was released 5 months after game release (to many peoples annoyance), yet it still sold an estimated million copies (VR game...) by May. It did not need mods at all. They came late and were more than welcomed, but not needed at launch.
Uchidan Sep 29, 2022 @ 9:46pm 
Originally posted by Titans of Time:
Originally posted by Uchidan:

Humor me and just search on google "half life alyx controller not working on launch day" and tell me there wasn't controller issues. Please, try and lie to me.

HLA absolutely needed the mods. You think people would have been okay with an 6-8 hour campaign for $60? Seriously?

People had issues with controllers. I get that. But an entire HMD user base? No.

HL:A workshop was released 5 months after game release (to many peoples annoyance), yet it still sold an estimated million copies (VR game...) by May. It did not need mods at all. They came late and were more than welcomed, but not needed at launch.

It's not the entire user base, btw. I have seen plenty of posts here saying their HMD controllers work fine.

Yeah, the Half Life name will sell when they release a game. VR or not. No one is disputing that. But why do you think people were annoyed mods took so long? As you said they were annoyed because they beat the 6-8 campaign and had nothing left to do with their $60 purchase. (Many of which probably bought the $1000 index for.) It would have been better with mod support on launch no? Of course.

All this a moot point though, because you and many others that are complaining will come running back to this game as soon as a popular mod drops and then praise this game. Guaranteed.
Titans of Time Sep 29, 2022 @ 9:52pm 
Originally posted by Uchidan:
Originally posted by Titans of Time:

People had issues with controllers. I get that. But an entire HMD user base? No.

HL:A workshop was released 5 months after game release (to many peoples annoyance), yet it still sold an estimated million copies (VR game...) by May. It did not need mods at all. They came late and were more than welcomed, but not needed at launch.

It's not the entire user base, btw. I have seen plenty of posts here saying their HMD controllers work fine.

Yeah, the Half Life name will sell when they release a game. VR or not. No one is disputing that. But why do you think people were annoyed mods took so long? As you said they were annoyed because they beat the 6-8 campaign and had nothing left to do with their $60 purchase. (Many of which probably bought the $1000 index for.) It would have been better with mod support on launch no? Of course.

All this a moot point though, because you and many others that are complaining will come running back to this game as soon as a popular mod drops and then praise this game. Guaranteed.

There is no argument that it would have been preferred to have been released with mod support. It just didn't need it.

Regarding people actually able to grip on their Index's. Maybe. Either way it's a sad state of affairs the number of issues people are having specifically with the Index (a $1000 as you mentioned) HMD.

Play-testing was not thorough it seems. Too bad.

as far as running back for the big booba mods... lol maybe... maybe.
Forward Bias Sep 29, 2022 @ 10:15pm 
Originally posted by Uchidan:
Originally posted by Radboy16:

Honestly it feels jankier, and aiming with guns feels a lot different.

It still feels like boneworks... but to say it feels exactly like it is a bit of a stretch. There's definitely been some downgrades for the sake of Quest support

I'd call that just wanting a reason to hate on the Quest. Gunplay feels the same, it's solid just like Boneworks was. I played tons of Boneworks and I feel no difference between them.

The MP5 / Pistols feel so jank. The fullsized guns work perfect (aside from shotguns being hard to aim down sights without raising my controllers super high). It's just the smaller guns that feel off. Using two hands on pistols make them move unpredictably, an issue I never had with bone works.

I'm not hating on the quest, i'm thrilled that SLZ managed to push out something so great for both PC and Quest. Bigger audience means VR is continuing to solidify itself in mainstream gaming. Just saying that it's likely a reason this game didn't get as much polish as the last one, because they had to design with both PC and Quest in mind.
El Burrito Sep 29, 2022 @ 10:25pm 
I disagree with most of your points. The gun handling feels better to me and the physics are fine. It's a lot easier to vault up onto ledges now. And there's loads of new additions that are cool. The only really egregiously bad parts of the game so far have been the minecart and pillar levels.
Forward Bias Sep 29, 2022 @ 10:28pm 
Originally posted by El Burrito:
I disagree with most of your points. The gun handling feels better to me and the physics are fine. It's a lot easier to vault up onto ledges now. And there's loads of new additions that are cool. The only really egregiously bad parts of the game so far have been the minecart and pillar levels.
The assist on climbing up ledges is so nice, that's one upgrade I feel. But I still stand by the smaller guns being janky sometimes for no reason. Mostly the pistol without tritium sights that gets me, the MP5, and the shotgun(s) feel off.


Edit: I think i found why it's at least partially janky. Whenever i'm moving and come to a stop, my gun suddenly points to the left or right. Never did that in boneworks. Likely will be patched but it makes running and gunning with the smaller guns a bit annoying. The IK just freaks out while strafing and i literally see it moving my pistol to the sides and downward if I do that. Things are fine if you're standing still
Last edited by Forward Bias; Sep 29, 2022 @ 10:37pm
Uchidan Sep 29, 2022 @ 10:34pm 
Originally posted by El Burrito:
I disagree with most of your points. The gun handling feels better to me and the physics are fine. It's a lot easier to vault up onto ledges now. And there's loads of new additions that are cool. The only really egregiously bad parts of the game so far have been the minecart and pillar levels.

That minecart made me feel sick for the first time in a long time.
Vororo Sep 30, 2022 @ 12:04am 
I hate how Brandon posted a video showcasing the avatar switching feature, using them as he moves through a level. It gave everyone the idea the campaign was built around this idea, but all it really is just a tech demo per avatar.. some of them are pretty bad too..
RoyalRRK Sep 30, 2022 @ 12:08am 
Originally posted by Voro:
I hate how Brandon posted a video showcasing the avatar switching feature, using them as he moves through a level. It gave everyone the idea the campaign was built around this idea, but all it really is just a tech demo per avatar.. some of them are pretty bad too..
yeah i wouldve loved to see at least 2-4 hours each on every character utilizing their abilities in creative ways.
SonChi Sep 30, 2022 @ 12:15am 
Originally posted by Uchidan:
Originally posted by Titans of Time:

HLA did not have broken controller code for an entire major HMD (Index in this case).

Regarding the mods. Yes the HL:A mods are great. However the game itself did not need to lean on them AT ALL.

We can argue about our opinions regarding the story all day long. I thought it was a fine addition to the HL universe, it added depth to it and was presented via talent effort into a beautiful journey. If you prefer Bone Labs story, great good for you.

Humor me and just search on google "half life alyx controller not working on launch day" and tell me there wasn't controller issues. Please, try and lie to me.

HLA absolutely needed the mods. You think people would have been okay with an 6-8 hour campaign for $60? Seriously?
you’re bugging if you think HLA needed mods 💀💀
Uchidan Sep 30, 2022 @ 12:22am 
Originally posted by SonChi:
Originally posted by Uchidan:

Humor me and just search on google "half life alyx controller not working on launch day" and tell me there wasn't controller issues. Please, try and lie to me.

HLA absolutely needed the mods. You think people would have been okay with an 6-8 hour campaign for $60? Seriously?
you’re bugging if you think HLA needed mods 💀💀

So you are okay spending $60 for 6-8 hours of content? Cool.
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Date Posted: Sep 29, 2022 @ 6:46pm
Posts: 70