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Marrow SDK
Do we have an info on the marrow SDK?
Such as how we will interface with it, whether its a unity SDK(id assume so), which unity version we need if it is one.

Essentially literally any info on it to prepare models and tools before launch
Originally posted by Camobiwon:
If you are referring to avatars specifically then they would just need to be a humanoid rig and work with Unity's mechanim. The SDK will need Unity 2021.3.5f1 and Unity modules of IL2CPP (For Windows build) and / or Android Build Support + OpenJDK + Android SDK & NDK Tools (For Quest builds).
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The author of this thread has indicated that this post answers the original topic.
Sep 28, 2022 @ 11:01pm 
If you are referring to avatars specifically then they would just need to be a humanoid rig and work with Unity's mechanim. The SDK will need Unity 2021.3.5f1 and Unity modules of IL2CPP (For Windows build) and / or Android Build Support + OpenJDK + Android SDK & NDK Tools (For Quest builds).
Originally posted by Camobiwon:
If you are referring to avatars specifically then they would just need to be a humanoid rig and work with Unity's mechanim. The SDK will need Unity 2021.3.5f1 and Unity modules of IL2CPP (For Windows build) and / or Android Build Support + OpenJDK + Android SDK & NDK Tools (For Quest builds).
Yup exactly what i meant, thanks a lot ive been trying to find this info so hard!

Time to presetup the rigs ay
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Date Posted: Sep 28, 2022 @ 10:54pm
Posts: 2