BONELAB

BONELAB

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Sixty Sep 23, 2022 @ 9:13pm
"Custom avatar importing"
What exactly do the developers mean by this? there isn't much clarification how this will work, they write "Custom avatar importing enables you to play through the game looking however you want, with physical stats to match." Does this mean I'm gonna be able to import a model into unity and set it up to work for Bonelab or is this just a really weird way to say there's gonna be just simple character customization? I KNOW it's kinda in the name but I'm just trying to be sure about it.
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Showing 1-6 of 6 comments
adamcookie26 Sep 23, 2022 @ 9:20pm 
I imagine you upload a model and the game will sync it to the best most similar option, so if you upload a y'all Slenderman it'll be a model swap for the tallest avatar ya know?
A Spooky Wraith Sep 23, 2022 @ 9:29pm 
There's a Youtube video out there demonstrating what they mean by this -
You can see an example of it in use during this video here:
https://youtu.be/G0EOqHATQfg

Where using different avatars has an actual effect on gameplay, but also -
This is a more straight-forward breakdown of what it actually does, and what they mean:
https://youtu.be/C55zPYtUflw

But basically, day one, you will be able to mod in your own avatars, and the game itself actually reads the mesh size to determine in-game stats, whether you're fast and lithe, large and strong, etc. It's pretty wild stuff.

EDIT: You can skip to 2:00 in the second video to get a detailed breakdown of how the avatars work and whatnot, being attributed actual statistics and how they function and whatnot.
Last edited by A Spooky Wraith; Sep 23, 2022 @ 9:32pm
Sixty Sep 23, 2022 @ 9:53pm 
Originally posted by A Spooky Wraith:
There's a Youtube video out there demonstrating what they mean by this -
You can see an example of it in use during this video here:
https://youtu.be/G0EOqHATQfg

Where using different avatars has an actual effect on gameplay, but also -
This is a more straight-forward breakdown of what it actually does, and what they mean:
https://youtu.be/C55zPYtUflw

But basically, day one, you will be able to mod in your own avatars, and the game itself actually reads the mesh size to determine in-game stats, whether you're fast and lithe, large and strong, etc. It's pretty wild stuff.

EDIT: You can skip to 2:00 in the second video to get a detailed breakdown of how the avatars work and whatnot, being attributed actual statistics and how they function and whatnot.

That's WILD, thank you so much for the info. :headcrab:
SHOKK♥ Sep 24, 2022 @ 6:22am 
I am curious about the SDK in what will be possible, unsure of physics bones being a thing cause I don't think I saw any wiggly bones, just the chest bones colliding with the hands, but was hard to spot any subtle motions with movement.
And if they do, is it their own developed physics scripts or people gotta fork out money(or download from sources) for the very ill performing Dynamic Bones on unity.

As well as the many things they spoke of like the custom IK thingy that makes your body (normal human torso) accurate to the 3D model in terms of space and how that exactly works, if it's automated or you set that up.
A lot to think about, I do hope they do a series of a rundown on the process and features of importing 3d models. Like is there twist bone support, etc.

If any rig works fine and you can associate it with whatever you want say the small dragon girl Kanna from that anime as "Heavy", or it automatically allocates it to say "small" depending on the size of the mesh.
Guess we'll find out next week eventually.
Last edited by SHOKK♥; Sep 24, 2022 @ 6:26am
Sir Lucient Sep 24, 2022 @ 8:50am 
All of that is is fine and all. But have they released anything talking about HOW the avatar importer will work? what file formats it will take? how we will actually setup the avatar to work properly etc etc?
SHOKK♥ Sep 24, 2022 @ 4:55pm 
Originally posted by Sir Lucient:
All of that is is fine and all. But have they released anything talking about HOW the avatar importer will work? what file formats it will take? how we will actually setup the avatar to work properly etc etc?
It's an SDK as they say so either it's some tool GUI they made, or you have to download the correct Unity version to make use of all the scripts and turn a model compatible.
They haven't really said much outside of "SDK".
Last edited by SHOKK♥; Sep 24, 2022 @ 4:56pm
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Date Posted: Sep 23, 2022 @ 9:13pm
Posts: 6