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I guess climbing this way could be intense and already the trailer looked very immersive, like a great adventure feeling game. Was my main reason why I wishlist it. There are not many games out that really give you the feel of an true adventure. And after I noticed it is from the Haven makers and have even more trust it is good in that point.
It's a large question, and you're pretty right that it's hard to explain without letting you try it for yourself (we're working on that, I promise). I also have to be a bit vague by times to avoid spoilers!
I wouldn't say it feels like QWOP, but you do have control of your arms and legs individually. You will only move one at a time (like any climber would to stay secure), with full range of movement
The climbing mechanic is the core gameplay, and we wanted it to be deep, you have the main mechanic of moving your limbs, but you also have resource management with stamina (the shaking legs are an indicator of low stamina!) and pitons, chalk... You also need to be strategic about your route because the mountain is completely open to you.
Thank you so much for wishlisting Cairn :)
That's a good thing.
No one would ever climb with that thing on the back, but I guess it has some gameplay purpose...