Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2k21 was almost unplayable for me as an unstable framerate and microstutters would mess up my shots randomly.
That said, 2k23 seems to be be6tter optimized and has less problems holding a stable framerate.
Still: Even very old arcade golf games like everybodies golf and mario golf had shot controls that are completely independant of fps. Everybodies Golf even hard locks your fps to 60 as soon as you take a shot.
The higher the framerate, the more areas the dial has access to. At 60 FPS it is easier to stay on Perfect compared to 120, but if you go too fast or slow, the dial will be stuck going very far to the right or left with no inbetween to the center compared to 120
This by the way, was never an issue back on The Golf Club 2019
Edit : I changed my framerate from 120 to 109. The dial now hits right on the middle, and I am hitting Perfect 80% of the time.
This, is just plain stupid. The tempo shouldn't be dependent from the current FPS and reeks of bad/lazy coding, especially when this exact same issue was on 2k21