Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In chapter 2 its made obsolete by the Deathstalker's heart, which drops from a much more difficult enemy admittedly. The deathstalker's heart does more regen without the downsides, and even gives you more health and acid resistance.
Do you REALLY want to stand aft regening those 90 hp points? Or just go to bed and kill few more enemies?
That said I still insist that it removes a lot of the tension from Chapter 1
I know that this rarely lasts long but I didn't think resource management would outright stop being a challenge within the first hours of gameplay