Drova - Forsaken Kin

Drova - Forsaken Kin

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phesterr Jan 17 @ 9:57am
why is this game so hard?
It's not even a fun hard with challenging AI; It's the cheap hard: dealing next to no damage while any enemy can kill you in 1-2 hits. 2 dodges before you have to wait 10-20 seconds for your stamina to fill, while the enemies have no stamina at all and can endlessly charge you and spam attack you. Can you please add a difficulty mode that isn't literally unfair? That doesn't mean make all the AI brain dead... I will not put 30+ hours into grinding and leveling up just so I can kill a bandit. Uninstalling until further notice.
Last edited by phesterr; Jan 17 @ 10:02am
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Raykael Jan 17 @ 10:03am 
I kind of agree, to be honest. I don't mind challenging games with hard fights and unforgiving mechanics, but everything here seems to be a stat check. So far I'm kinda disappointed
Originally posted by phesterr:
It's not even a fun hard with challenging AI; It's the cheap hard: dealing next to no damage while any enemy can kill you in 1-2 hits.... I will not put 30+ hours into grinding and leveling up just so I can kill a bandit. Uninstalling until further notice.

Enemies don't scale with the player as with games like Skyrim and you start as a nobody with no skills. Why would you expect to take on hardened criminals from the start? It's not that kind of game. It's like running up to a higher level enemy at the start of Elden Ring and complaining that you can't beat it.

Originally posted by phesterr:
2 dodges before you have to wait 10-20 seconds for your stamina to fill, while the enemies have no stamina at all.

You can get 5 dodges and faster stamina regeneration with the right gear. Enemies have move sets that you can learn to block or dodge.

Originally posted by phesterr:
Can you please add a difficulty mode that isn't literally unfair?

Explorer difficulty is already in the game. It buffs both your damage and defense. Sounds like it gives you what you're asking for. Unless you're saying Explorer mode is still too hard...
phesterr Jan 17 @ 11:39am 
soo grind for 30+ hours to level up/make enough money to afford anything, or restart the whole game to put it on a difficulty that's playable. Gotcha. That's what we like to call padding; making you die and restart repeatedly to make the game seem longer.
Last edited by phesterr; Jan 17 @ 11:41am
Ink  [developer] Jan 17 @ 11:41am 
Originally posted by phesterr:
soo grind for 30+ hours to level up/make enough money to afford anything, or restart the whole game to put it on a difficulty that's playable. Gotcha.
You should be able to downgrade difficulty in the menu during your session, no need for a restart. There also should be no grinding, since enemies do not respawn.
phesterr Jan 17 @ 11:43am 
I lowered the difficulty, from what I'm seeing, the only option is to restart since I stupidly chose iron mode.
Ink  [developer] Jan 17 @ 11:51am 
2
Originally posted by phesterr:
I lowered the difficulty, from what I'm seeing, the only option is to restart since I stupidly chose iron mode.
If you want you can use the F2 bug report tool and ask in there if our programmer can change your save for you from iron to normal in that case if you can't/don't want to restart. It was possible in some cases in the past. I thought explorer could also work with iron but as an artist I don't want to speak with authority on that.
phesterr Jan 17 @ 12:30pm 
Originally posted by Ink:
Originally posted by phesterr:
I lowered the difficulty, from what I'm seeing, the only option is to restart since I stupidly chose iron mode.
If you want you can use the F2 bug report tool and ask in there if our programmer can change your save for you from iron to normal in that case if you can't/don't want to restart. It was possible in some cases in the past. I thought explorer could also work with iron but as an artist I don't want to speak with authority on that.
It's all good. I appreciate the help, but I'll just put in an hour or two here and there until I get to where I want to be. It is most likely a skill issue.
Harwulf Jan 17 @ 12:49pm 
tis a skill issue
Meanwhile in 1.2 patch fellow devs didn't mention they did red moor section in Chater 4 completely unbeatable. Like they made ♥♥♥♥♥♥ flesh golems spawn like crazy next to chargers. That's not a challenge anymore when a horde of these ♥♥♥♥♥♥♥ just appears to kick your ass, that's absurd. The mass of flesh just kills me in a second while I wear leg. armor+talismans and buff muself with all elexirs I had. That's just impossible to beat on hard dificulty and it wasn't the issue in 1.1. That was a well-balanced lvl back then. But...
Originally posted by phesterr:
soo grind for 30+ hours to level up/make enough money to afford anything, or restart the whole game to put it on a difficulty that's playable.

Wouldn't say grind and 30hrs is an exaggeration. I think you're approaching this game from the wrong perspective.

Look at it more like Elden Ring. Very early in that game you can encounter one of the Tree Sentinels, the guys on horses, and they'll stomp almost every player during the first encounter. (I've seen people beat them with a wooden club while naked at the start of the game.) Just like Bandits can be bumped into early on in this game.

Players should come back to fight these enemies later in the game but that doesn't mean they're grinding to beat the Tree Sentinels there anymore than it means grinding to beat Bandits here.

Originally posted by phesterr:
Gotcha. That's what we like to call padding; making you die and restart repeatedly to make the game seem longer.

Only if you're unnecessarily smashing your face into a rock over and over when you can later find a hammer to obliterate it over the natural course of the game, which is fine if challenge is what you're after.

Enemies don't respawn if you kill them and they don't despawn if you leave them. Those bandits aren't going anywhere. They should be dealt with later.
Last edited by iPlayPoorly; Jan 18 @ 1:12am
xyz Jan 18 @ 8:57am 
This is either a troll or a skill issue. The game is nothing close to what you are describing it as.
Last edited by xyz; Jan 18 @ 9:05am
Originally posted by phesterr:
I lowered the difficulty, from what I'm seeing, the only option is to restart since I stupidly chose iron mode.
You can manually save even in iron mode - just exit to the menu and the game will make an autosave. But not during a combat, of course. With this feature there is not much difference between the iron and the usual mode.
I tend to hang out at the enemy's attack range and back up, no dodge needed. I avoid most damage and bait out attacks. Enemies rarely string more than 2 together so you can easily pop a few shos and retreat.
Portico Jan 20 @ 8:37pm 
You don't have the mindset necessary for a true RPG.
Baibarss Jan 21 @ 1:03am 
Originally posted by iPlayPoorly:
Originally posted by phesterr:
soo grind for 30+ hours to level up/make enough money to afford anything, or restart the whole game to put it on a difficulty that's playable.

Wouldn't say grind and 30hrs is an exaggeration. I think you're approaching this game from the wrong perspective.

Look at it more like Elden Ring. Very early in that game you can encounter one of the Tree Sentinels, the guys on horses, and they'll stomp almost every player during the first encounter. (I've seen people beat them with a wooden club while naked at the start of the game.) Just like Bandits can be bumped into early on in this game.

Players should come back to fight these enemies later in the game but that doesn't mean they're grinding to beat the Tree Sentinels there anymore than it means grinding to beat Bandits here.

Originally posted by phesterr:
Gotcha. That's what we like to call padding; making you die and restart repeatedly to make the game seem longer.

Only if you're unnecessarily smashing your face into a rock over and over when you can later find a hammer to obliterate it over the natural course of the game, which is fine if challenge is what you're after.

Enemies don't respawn if you kill them and they don't despawn if you leave them. Those bandits aren't going anywhere. They should be dealt with later.

I beat Elden Ring. You know what the difference is? Combat mechanics in Souls games are tight to help balance the difficult NPCs. Here the combat mechanics are lame. It’s a two-way street. You need good fighting mechanics to counter-balance difficult bosses and enemies. But it’s not the case. Enemies are hard and combat is uninspired and clunky.

I don’t want to take away from the devs achievement to make a video game, however. The game has a lot of other things going for it.
Last edited by Baibarss; Jan 21 @ 1:08am
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