Entropy : Zero 2

Entropy : Zero 2

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Goobert May 14, 2023 @ 3:55pm
unused/unobtainable weapons guide
this is basically a list of all the unused or otherwise normally unobtainable weapons (that im aware of)
you know the deal, this wont work without sv_cheats 1

keep in mind that you cant have all of these at once as some weapons prevent other ones from being picked up (eg. you cannot have both a flechette shotgun and an arbeit shotgun at the same time)
to remove a weapon from your inventory: type "ent_remove [name of weapon]", for example: "ent_remove weapon_flaregun"

ez2
flechette shotgun - give weapon_flechette_shotgun
arbeit shotgun - give weapon_arbeit_shotgun
arbeit pistol - give weapon_arbeit_pistol
flare gun - give weapon_flaregun
stasis grenade (no, this isnt the xen grenade) - give weapon_stasis_grenade
sniper rifle - give weapon_sniperrifle
"portal" gun - give weapon_displacer_pistol
endgame grenade (the map needs to have endgame enabled for this to do anything, so its basically useless) - give weapon_endgame
css guns - give weapon_css_[whatever] (weapon_css_mac10, weapon_css_ak, weapon_css_awp, etc.)
clipboard (npc prop, doesnt do anything) - give weapon_arbeit_clipboard
pretty sure theres also the manhack from ez1, but ive tried for like 5 minutes and i have no clue how to spawn it in

hl2 leftovers
crowbar - give weapon_crowbar
matt pipe (spawns on ground. npc weapon, very janky) - give weapon_mattpipe
alyx gun - (spawns on ground. npc weapon, very janky) give weapon_alyxgun
annabelle - (npc weapon, very janky) give weapon_annabelle
bugbait - give weapon_bugbait
gravity gun - give weapon_physcannon (supercharge command also works! physcannon_mega_enabled 1)
citizen food package (npc prop, doesnt do anything) - give weapon_citizen_package
citizen suitcase (npc prop, doesnt do anything) - give weapon_citizensuitcase
cubemap (cubemap test, you know what this is) - give weapon_cubemap

used/obtainable
stunstick - give weapon_stunstick
chapter 0 pistol - give weapon_pistol
gauss pistol - give weapon_pulsepistol
gun - give weapon_357
smg/mp7 - give weapon_smg1
mp5k - give weapon_smg2
ar2 - give weapon_ar2
ar2 prototype - give weapon_ar2_proto
shotgun - give weapon_shotgun
crossbow - give weapon_crossbow
grenade - give weapon_grenade
rpg - give weapon_rpg
slam - give weapon_slam
xen grenade - give weapon_hopwire

i most likely forgot about one or two, please let me know if there are any i missed
Last edited by Goobert; May 14, 2023 @ 3:57pm
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Showing 1-4 of 4 comments
ale16horizon Aug 11, 2023 @ 10:33am 
Hi, would you able to provide the map console names for this mod?
Goobert Aug 11, 2023 @ 9:36pm 
Originally posted by ale16horizon:
Hi, would you able to provide the map console names for this mod?
the map naming convetions for this mod are pretty simple, chapter goes first and map number goes last. i havent played in a bit but if i recall correctly all the default campaign maps should be something like this "c1_m1", c1 referring to chapter 1 and m1 referring to map 1
you could also just type "map" into the console and all the maps should appear as autofill suggestions, so just press tab to cycle through them. and any map that doesnt fall under the name pattern might be of interest
but if you'd rather have a more detailed list with descriptions of the maps, let me know and i'll see if i can find some free time to update the thread
Is there anyway to get the viewmodels and animations for the arbeit weapons? When i try, I usually just end up with a shotgun that has the same firerate and icon of the weapon.
anboi Sep 22, 2024 @ 7:50pm 
I know this is a old post, but you don't need to use "sv_cheats 1" to get the weapon and cause the achievement to be disabled. Use "ent_create weapon_name" and you can still get achievements normally. And there's an add-on that lets you throw away weapons you don't want to use. It's called "Drop Weapon".
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Showing 1-4 of 4 comments
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