High On Life

High On Life

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21GB Day One Patch?!
Playing on Gamepass and after I installed it, its downloading 21GB Update. Is this the Day One Patch?!
Originally posted by Masterman397:
FIXES AND OPTIMIZATIONS
- General crash and progress blocker fixes including bad respawns in Douglas Mission and Jetpack tutorial
- Improved PC performance across various hardware configurations
- Improved performance across Xbox One, and Xbox Series platforms
- Improved UI text and button readability
- Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
- Fixed combat music playing at inappropriate times and music getting stuck during Krubis and Douglas missions
- Fixed Blorto's menu to display player's warp crystal count accurately and adding a single-purchase limit to Warp Discs
- Fixed commercials starting before the previous video completes
- Fixed subtitles from remaining on screen after leaving the area or concluding conversations
- Improved recommended default video quality settings detection on PC

CONTENT UPDATES
- General collision pass throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain
- General lookats, lipflap, and narrative animation polish pass on NPCs
- General audio balancing and spatialization pass across SFX, Music, and Dialogue
- General combat and balance passes on all Boss and Combat Encounters
- Balance pass on the Skate Park Warp Base to earn more points per trick
- Populated Highway Warp Base to now appear after completing the game
- Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
- Improved visuals on Garmantuous attacks during final battle
- Tuned slide bash to feel less floaty
- Increased draw distance on environmental assets in Zephyr and Blim City
- Improved player control over gun and enemy combat chatter within the settings menu
- TV in the house will now continue to play videos after completing the game
- Cleaned up dialogue pacing to feel more natural during various conversations
- Enemies will despawn after their death animations fully complete on Xbox One
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Showing 1-15 of 31 comments
Blasta Dec 13, 2022 @ 10:24am 
idk, but what I know is that we are day one, and it's a patch
Blackthorn Dec 13, 2022 @ 10:29am 
I see that too. Hopefully its 21GB of FOV slider.
Masterman397 Dec 13, 2022 @ 10:30am 
Anyone on steam got the update or just gamepass/xbox?
Originally posted by Blackthorn:
I see that too. Hopefully its 21GB of FOV slider.

for real bro I cant believe they shipped this without a FOV slider
Floid Dec 13, 2022 @ 10:35am 
Has anyone booted the game with the patch applied yet ?
Blasta Dec 13, 2022 @ 10:36am 
no fov slider
Blackthorn Dec 13, 2022 @ 10:37am 
Just got in. No FOV slider... :(
Floid Dec 13, 2022 @ 10:39am 
Originally posted by Blackthorn:
Just got in. No FOV slider... :(

What about key remapping, can you rebind movement keys yet ?
papersssss Dec 13, 2022 @ 10:46am 
Updating it on Gamepass; hope we'd have fov slider or better performance at least
NicZerus Dec 13, 2022 @ 10:51am 
i dont see any diference .
Seoul Dec 13, 2022 @ 11:12am 
yeah day one patch. it fixed performance issues at least on xbox series x
sadly the only way to get an fov "slider" seems to be with cheat engine and a tool known as uuu
Starkregen Dec 13, 2022 @ 11:18am 
playing on gamepass but now every texture is bugged to low resolution. cant change it
The author of this thread has indicated that this post answers the original topic.
Masterman397 Dec 13, 2022 @ 11:19am 
FIXES AND OPTIMIZATIONS
- General crash and progress blocker fixes including bad respawns in Douglas Mission and Jetpack tutorial
- Improved PC performance across various hardware configurations
- Improved performance across Xbox One, and Xbox Series platforms
- Improved UI text and button readability
- Localization fixes for incorrect/missing translations, subtitle timing, and overall readability
- Fixed combat music playing at inappropriate times and music getting stuck during Krubis and Douglas missions
- Fixed Blorto's menu to display player's warp crystal count accurately and adding a single-purchase limit to Warp Discs
- Fixed commercials starting before the previous video completes
- Fixed subtitles from remaining on screen after leaving the area or concluding conversations
- Improved recommended default video quality settings detection on PC

CONTENT UPDATES
- General collision pass throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain
- General lookats, lipflap, and narrative animation polish pass on NPCs
- General audio balancing and spatialization pass across SFX, Music, and Dialogue
- General combat and balance passes on all Boss and Combat Encounters
- Balance pass on the Skate Park Warp Base to earn more points per trick
- Populated Highway Warp Base to now appear after completing the game
- Improved visuals on projectiles for the Sweezy Bullet Rewind Mod
- Improved visuals on Garmantuous attacks during final battle
- Tuned slide bash to feel less floaty
- Increased draw distance on environmental assets in Zephyr and Blim City
- Improved player control over gun and enemy combat chatter within the settings menu
- TV in the house will now continue to play videos after completing the game
- Cleaned up dialogue pacing to feel more natural during various conversations
- Enemies will despawn after their death animations fully complete on Xbox One
Last edited by Masterman397; Dec 13, 2022 @ 11:19am
LorKh4 Dec 13, 2022 @ 11:24am 
Originally posted by Masterman397:
FIXES AND OPTIMIZATIONS
Tried squanchgames.com and twitter, nothing there. Where did you find the patch note? In-game forum lol? Just curious.
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Showing 1-15 of 31 comments
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Date Posted: Dec 13, 2022 @ 10:21am
Posts: 31