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Haven't played Shinobi in long time, I remember Shinobi being hard, but mostly because of the sword time limit having you rush around. I think playing Hotsuma was harder because that life draining sword, than playing Joe Musashi he had the regular sword so you weren't rushing but it did less damage, if I remember correctly.
Also the Kitetsu in the Original played like the sword in Shinobi, draining your life so you had to kill and drain enemy life to stay alive, or get the armlet of tranquillity that regenerates HP to cancel it out. Both the life draining effect and life regenerating armlet got removed in Black/Sigma, except the armlet still in some of the mission modes.
Love their sense of "being in rhythm" very much. Once it clicks with you, it's wonderful experience.
I also think that Ninja Gaiden is closer to them rather than to Devil May Cry or Bayonetta.
Both NG and Shinobi/Nightshade are less about "ssstyle" score chasing and more about being very efficient and fast. It's like two different approaches.
Granted i like both Shinobi and Nightshade, i would add that Shinobi is much better balanced. While Nightshade goes like from easy early levels to difficult later levels. Shinobi has more gradual curve.
Also these two are one of the most satisfying cases of "chaining" mechanics. Feels so good to 1-hit-kill a boss after making a delicate chain of power-gaining kills. One mistake and you fail, though.
Oh, also aerial combat is sweet. Who needs floors, anyway :D