Twisted Tower

Twisted Tower

Very mid and boring game, I am not planning to buy the full version.
1. Aiming:
The aiming feels clunky and basic compared to other FPS games. The mechanics need to be fixed for a smoother experience before the final launch. (I played with a keyboard and mouse, but it felt like I was using a controller.)

2. The game lacks soul:
The story is… "Save the girl." It’s not 1983 anymore, in 2025 single player games should have an actual, engaging story. The game feels like a puzzle game, and if this the main thing in the game the puzzles are very basic and not challenging at all, and it should be way better even for the beginning of the game.

3. Enemy AI:
The enemy AI is extremely basic, essentially easy difficulty aim bots that shoot as soon as they see you Many times, I didn’t even need a gun to defeat enemies with firearms; just using the hammer was enough.

For example:
There was a moment when I encounter enemies right after I opened a door, I killed one and as everyone jump on me I just left the room the rest of the enemies just waited for me at the door on the other side so I opened the door killed an enemy and repeated. The enemy didn't try to take cover or anything smart just were standing there.

Bugs:
* Sometimes I shoot enemies in the head and they just walk like nothing happened.
* One of the doors (sorry but I forgot to take a screenshot) just stopped to open close and I could go through it without the need to open it.
* One of the placed the jump didn't work and it took me a minute or so to be able to move from this spot.
* Right at the start of the game, when I press on ESC (escape) button to change game settings I couldn't continue the game and it forced me to start from "last game saved" (the game just started) and every time it took like 20 seconds to load.

In conclusion:
The game felt boring, and I kept hoping something exciting would happen. Instead, I spent most of my time blowing up balloons and boxes. (I thought the money was important—spoiler: it wasn’t. The upgrades made little to no difference.)

Even though the aiming in this game is clunky, the final fight wasn’t challenging at all. It wasn’t a new, stronger enemy—just all the enemies I had encountered throughout the demo coming together to fight me at the same time.

The jump scares worked for the first few minutes, but after that, they became predictable and lost their impact.

If relevant, my PC specs:
i9 12th generation
Nvidia Geforce Rtx 3070TI 8g
Ram 16g ddr5
1T NVMe M.2 SSD
Windows 11 home edition.
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Showing 1-6 of 6 comments
1. I played the entire demo and had no issues with the aim BUT I turned mouse smoothing down all the way. Did you do that? You should do that.

2. The story? It's fine. Not every game has to have a complex multi-tiered story. I don't feel like it's a puzzle game at all, closest thing were a few of the harpoon sequences but I wouldn't call those puzzles since there's only one thing you can do. Maybe it gets more puzzle-like later? The Steam store mentions puzzles... but I did finish the entire demo and it was not feeling much like a puzzle game to me.

3. Yeah, this could use some work.

The upgrades were somewhat relevant so you do want to grab some tickets (money) when you see it but I don't think the tiny amount you get from balloons and pumpkins is worth the time it takes to smash them. The larger capacity for the guns was nice and the power up for the hammer lets you one-shot a lot of the enemies. I have a feeling the Thompson's "bullet time" invulnerability would have been useful in some situations but I didn't have any need to try it.
Last edited by Macdallan; Feb 25 @ 3:57am
Pulowski Feb 26 @ 12:56pm 
the Fullscreen cheap jumpscares def need to go, even Alan wake 2 got major flak for doing that
Guuvita Feb 27 @ 12:15pm 
1. Never felt clunky to me or the people I shared the demo with
2. Appeal to modernity fallacy
3. It's the start of the game and a demo, if you expect nightmarish difficult enemies instead of a more progressive difficulty... it's not 1983 anymore, right?. Jokes aside, the difficulty is for a tutorial/starter area, the final fight of the demo could have used a big boss with it's HP bar...
AI wise enemies need some tweaks, I assume they are not allowed to leave their room/area for w/e reason and that's why they become dumb near the limits.

Saying you only used the hammer and that the upgrades made little to no difference makes me wonder if you really played the game or just watched a youtuber playing it.

And finally, what jumpscares? The only thing that is similar to one is the big face in the sky at the start and that's it. Did I miss something? :(
You know you can offer feedback without being an obnoxious c^nt, right?
Food for thought.
Last edited by Sunsetter; Feb 27 @ 3:54pm
A very mid and boring poster. Ignore him, this demo was pretty decent
No jesters for you.
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Showing 1-6 of 6 comments
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