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2. The story? It's fine. Not every game has to have a complex multi-tiered story. I don't feel like it's a puzzle game at all, closest thing were a few of the harpoon sequences but I wouldn't call those puzzles since there's only one thing you can do. Maybe it gets more puzzle-like later? The Steam store mentions puzzles... but I did finish the entire demo and it was not feeling much like a puzzle game to me.
3. Yeah, this could use some work.
The upgrades were somewhat relevant so you do want to grab some tickets (money) when you see it but I don't think the tiny amount you get from balloons and pumpkins is worth the time it takes to smash them. The larger capacity for the guns was nice and the power up for the hammer lets you one-shot a lot of the enemies. I have a feeling the Thompson's "bullet time" invulnerability would have been useful in some situations but I didn't have any need to try it.
2. Appeal to modernity fallacy
3. It's the start of the game and a demo, if you expect nightmarish difficult enemies instead of a more progressive difficulty... it's not 1983 anymore, right?. Jokes aside, the difficulty is for a tutorial/starter area, the final fight of the demo could have used a big boss with it's HP bar...
AI wise enemies need some tweaks, I assume they are not allowed to leave their room/area for w/e reason and that's why they become dumb near the limits.
Saying you only used the hammer and that the upgrades made little to no difference makes me wonder if you really played the game or just watched a youtuber playing it.
And finally, what jumpscares? The only thing that is similar to one is the big face in the sky at the start and that's it. Did I miss something? :(
Food for thought.