Sins of a Solar Empire II

Sins of a Solar Empire II

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RammaStardock  [desarrollador] 23 AGO 2024 a las 12:14 p. m.
(LIVE) v28.10 Sanity Update Changelog
A huge amount of gratitude to all of the Sinners who’ve joined our community! To say that we’ve been blown away by the amount of support is an understatement.

We’ve prepared a modest update from feedback we’ve gotten from the community, bug reports and more. Look for a larger update in the coming month or so.

This update won't work with old save games and replays but you can still play them by using the previous version:

Previous Version Instructions
If you wish to finish up your game on the previous version, do the following:
  1. Select ‘Sins of a Solar Empire II’ in your Steam Library.
  2. Click the gear icon in the upper right.
  3. Select Properties → Betas
  4. Select 'previous_edition' from the Beta Participation dropdown.
  5. Steam will update you to the latest files.
  6. To switch to latest repeat step 4 and select ‘None’

Note: You will need to re-subscribe to all mods for this update. We apologize for the hassle; this will be a one-time thing.
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Sanity
  • Our fleet has arrived at a phase jump inhibitor and is now trapped!
  • Our fleet has arrived at a phase jump inhibitor and is now trapped!
  • Our fleet has arrived at a phase jump inhibitor and is now trapped!
  • Our fleet has arrived at a phase jump inhibitor and is now trapped!
  • Our fleet has arrived at a phase jump inhibitor and is now trapped!
  • FIXED!

Settings
  • Added camera rotate and pan speed settings.
  • Added camera zoom speed settings.
  • Added shadow quality setting.
    Reduce this if you are having memory problems.
  • Added clip cursor to window setting.
  • Added setting to disable zooming to cursor attaching to strike craft or missiles. This is now default behavior.
  • Moved DPI setting to User Interface.
  • Updated Settings screen design.
  • More to come!

Gameplay
  • Fixed and improved auto-cast for single target burst damage abilities. They should now activate properly and favor targeting capital ships, starbases and titans (e.g., Ragnarov’s Piercing Shot).
  • Fixed non-unit-targeted abilities not auto-casting correctly (e.g., Sova’s Deploy Missile Battery).
  • Fixed point defense weapons to prevent overkill.
  • Fixed being able to change home planet if the planet’s home planet bonus civilian or military slots are in use.
  • Changed establishing a new home planet to transition after a delay, rather than instantly.
  • Improved Novalith Cannon auto-cast target selection.
  • Improved fleet factory distribution logic.
  • Updated Unity Recall target filter to ignore construction vessels.
  • Fixed units and wreckage getting instead of stars (and thus unable to claim wreckage).
  • Fixed estimated incoming damage with Armor points.
  • Fixed max linear speed possibly growing to infinity and beyond if using faster ship move speed option.
  • Fixed pathfinding not calculating travel time between stars properly.
  • Fixed starting home planet buff not always getting applied to gravity wells 2 jumps away.
  • Fixed Vasari carrier moving to attack logic.
  • Fixed units being able to ignore movement speed debuffs by being in a formation.
  • Unity abilities now properly handle changes to the Advent player’s home planet.
  • Fixed refund exotic exploit (you know who you were…).

Balance
  • Advent Deliverance Engine:
    • Moved to Tier 4 Harmony research.
    • Four new techs (2 per faction) added to unlock faction specific Deliverance abilities and upgrades.
    • Deliverance Engine cooldown increased from 180 to 300 seconds.
  • Rebalanced excessive Psi Boost ratios: decreased Psi Power ratio for Guidance, Vertigo and Malice.
  • Rebalanced Minor Faction raids:
    • Range increased from 25 AU to 30 AU.
    • Raids no longer require line-of-sight to use.
  • Rebalanced Pirate Boarding Crew:
    • Influence cost increased from 1 to 2.
    • Charges increased from 2 to 3.
    • Purchase cooldown increased from 180 to 240 seconds.
  • Rebalanced Point Defense:
    • Point defense has been rebalanced to account for the overkill bug fix mentioned above. Point defense units will now scale far more effectively with the number of units.
  • Rebalanced Proselytize:
    • Now required dominant culture in a gravity well to be used. This will prevent the ability from being used to trivially place Advent culture anywhere on the map if uncontested; instead temporarily augment an existing culture push. This should also remove early game Proselytize/Conversion rush strategies that were proving dominant and difficult to counter. We will continue to monitor Unity abilities for use case and power level.
  • Rebalanced Sanctify cooldown from 300/180/90 to 300/210/120 seconds.
  • Rebalanced Tempest Vessel:
    • Light Swarm missile rate of fire increased from 6.5 to 8.5 seconds.
    • Decreased missile salvo density from 0.3 seconds to launch all missiles to 0.75 seconds.
    • Decreased range from 8000 to 7500km to make kiting slightly riskier and to ensure it never outranges defense platforms.
    • Build time increased from 22 to 25 seconds to make it harder to mass-up early on and to ensure the Disciple keeps its build time advantage.
  • Rebalanced Temple of Pilgrimage - can now be built on all planet types as intended.
  • Rebalanced Vasari Mobile Rulership - this Item has been temporarily restricted to the Vorastra titan.
  • Fixed Vasari factions from losing planet item slots at max logistics level on Ferrous, Ice and Volcanic planets.
  • Rebalanced all missiles speed, grouping and lifetimes.

AI
  • Numerous AI improvements.
  • Decreased the jump in difficulty from Hard to Unfair AI.

User Interface
  • Added key bindings to hold zoom in and out (simulating mouse wheel with keyboard).
  • Added ability to bind extra mouse buttons (but not left or right).
  • Fixed selection group hotkey press from focusing on hotkey group when not wanted. Now needs to be double pressed within time tolerance.
  • Added a second keybinding for scrub future orbits. Tilde [`] not standard on some keyboards.
  • Added fix for mouse movement through Remote Desktop.
  • Fixed inverted mouse deltas on absolute (Virtual Desktop) code path.

Tooltips
  • Fixed Magnetic Singularity buff tooltip rendering the incorrect slow modifier value.
  • Fixed buff tooltip lines in Essence Reservoir, Nanite Armor and Strength of the Fallen that did not render stack scaling correctly.
  • Fixed Novalith ability description.

Optimizations
  • Numerous optimizations for mesh, shadow, and particle rendering, etc. Some of these will be significant on certain hardware combinations.

Modding
  • Added scenario drop in folder. Makes authoring and playing custom scenarios much easier. No more having to create mods for them.
  • Fixed Mod.io list box corruption on scrolling.
  • Fixed Apply Mod changes not refreshing window areas.
  • Fixed asserts if no skybox setup in scenario.
  • Fixed modding Apply button always enabled on game startup. Should only be enabled when any changes have been made to be applied.
  • Fixed mixed mod uniform merging creating duplicates of values. For example, if a mod had a scenario of the same name, the scenario would be duplicated in the front-end scenario list.
  • Fixed lobby not handling scenarios from mods that only the host has.

Misc.
  • Added new planet name, Solon.
  • Updated red beacon color on the upper-right of planet icons (enemy phase jump inhibitor).
  • Updated numerous strings.
  • Updated game credits.
  • Updated player guide link.
  • Updated Vasari Subspace Rupture vfx.

Misc. Bug Fixes
  • Fixed multiplayer sync error.
  • Fixed multiplayer last used game settings not being saved.
  • Fixed polling input actions getting stuck as ‘down’ if mapped to duplicate keys.
  • Fixed quotes in Steam player names breaking multiplayer logins.
  • Fixed Trader planet item naming issue.
  • Fixed some Tutorial bugs.
  • Fixed error in Exotics tutorial - Exotic Refinery is Tier 2, not Tier 3.
  • Fixed Advent Culture Suppression research icon.
  • Fixed lobby options not being applied properly.
  • Fixed play point effect not showing up on newly created buff agents.

Game Windows
  • Added new brush for list box item hover.
  • Fixed popup purchase item background window not being wide enough.
  • Improved Escape menu layout.
  • Improved lobby window layout.
  • Improved new/load front-end screen layout.
  • Removed random player icons from lobby.
  • Added new front-end watermarks.
  • Fixed margins on planet window.

Misc. Crashes and Asserts
  • Fixed assert if Minor Faction player colonizes planet without simple planet level.
  • Fixed crashing issues with save games.
  • Removed alert on load save games with divergent frameworks.
  • Suppressed setting JSON read errors.
  • Fixed larger units not being able to travel through wormholes.
  • Fixed duplicate phase lane crash.
  • Fixed Mod.io login bug.
    • Note: All users will need to re-download their mods.
Última edición por RammaStardock; 29 AGO 2024 a las 12:46 p. m.
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Mostrando 16-30 de 218 comentarios
Shockwave 006 23 AGO 2024 a las 3:27 p. m. 
Publicado originalmente por Vandom:
Incredible amount of fixes and updates after the game being out a week. I've gotten too used to other games (Helldivers 2) just rushing out new broken content faster than the 1 intern can fix it all.

How're you getting most feedback for all the little stuff? Most of the steam forum is just screaming about the same 3-4 issues and gripes.

Discord
Pok 23 AGO 2024 a las 4:01 p. m. 
is it not a bit overkill, to nerf the tempest and fix the point defense in one go??

or do i have to rush to cruisers fast to keep up?
it does not help, that Advent dont have point defense frigates until tier 3 Military :o
Fyst  [desarrollador] 23 AGO 2024 a las 4:03 p. m. 
Publicado originalmente por Pok:
is it not a bit overkill, to nerf the tempest and fix the point defense in one go??

or do i have to rush to cruisers fast to keep up?
it does not help, that Advent dont have point defense frigates until tier 3 Military :o

We pushed it to the test branch to help figure things things like this out before we release it live.
Surge 23 AGO 2024 a las 4:04 p. m. 
FYI devs, you've got a typo in the build name in Steam: "test_edtion"
PekaSovereign 23 AGO 2024 a las 4:10 p. m. 
An option to increase the draw distance of ships and orbital structures would be good, I think currently they turn into icons too soon when zooming out.
Fyst  [desarrollador] 23 AGO 2024 a las 4:31 p. m. 
Publicado originalmente por Surge:
FYI devs, you've got a typo in the build name in Steam: "test_edtion"

Yeah :( Unfortunately we can't change it atm without booting everyone.
Baby Chewbacky 23 AGO 2024 a las 5:05 p. m. 
Publicado originalmente por Včelí medvídek:
Very minor thing but in sound setting are all sliders on minimum after update (sound is still apparently set as before). Once touched they work properly/

I also see this issue. Other than that I'm pleased with the beta.

Doing a massive Sova run currently now that missile battery auto casts properly now.
WhiteSosa 23 AGO 2024 a las 5:37 p. m. 
Rebalanced Vasari Mobile Rulership - this Item has been temporarily restricted to the Vorastra titan. Why?? That's too harsh imo, If you're going to limit it to only the titan having mobile rulership at least keep it lore friendly and give the ability to the Colony capital ship (evacuator egg) and the Star Bases..
Pok 23 AGO 2024 a las 5:59 p. m. 
Publicado originalmente por Fyst:
Publicado originalmente por Pok:
is it not a bit overkill, to nerf the tempest and fix the point defense in one go??

or do i have to rush to cruisers fast to keep up?
it does not help, that Advent dont have point defense frigates until tier 3 Military :o

We pushed it to the test branch to help figure things things like this out before we release it live.

okay :) you have better insight than me :)
also if its too hard then we can change it again =D

i have played a new game with those settings and its not as bad as i excpected
Star Paladin 23 AGO 2024 a las 6:42 p. m. 
I have not been able to beat a hard AI after multiple tries. No matter what strategy or tactics I used nothing worked. With the test edition, I had a really challenging game but I eventually won.
Última edición por Star Paladin; 23 AGO 2024 a las 8:49 p. m.
facciola007 23 AGO 2024 a las 6:42 p. m. 
BTW can we add auto replenish numbers to a fleet.

IE I got 20 colbalts in fleet one dies, id like to not have to micro it back to 20 on each ship death if possible :)
HappyCamperBubbleBelow 23 AGO 2024 a las 7:10 p. m. 
Marza and other units still wont hold position when told too.

Also the Marza Gauss gun is bugged, the angle of fire is so small that it can actually be unable to shoot at its currently targeted ship.

Instead if a ship moves behind and in line of fire it shoots at that ship instead.

It seems like it needs its gauss gun angle of fire increased by +- 2 degrees or so. Nothing major but it is annoying and does effect DPS at times and you can as a player game it.
John Shepherd N7117 23 AGO 2024 a las 7:22 p. m. 
Thank you. I wish Hell Divers 2 did the same like you guys.
Fyst  [desarrollador] 23 AGO 2024 a las 9:55 p. m. 
Publicado originalmente por HappyCamperBubbleBelow:
Marza and other units still wont hold position when told too.

Also the Marza Gauss gun is bugged, the angle of fire is so small that it can actually be unable to shoot at its currently targeted ship.

Instead if a ship moves behind and in line of fire it shoots at that ship instead.

It seems like it needs its gauss gun angle of fire increased by +- 2 degrees or so. Nothing major but it is annoying and does effect DPS at times and you can as a player game it.

I'm looking into the hold position bug with a few of the ships. Should be fixed soon. We'll take a look at the fire arc as well. Good observation!
EdTheMad 23 AGO 2024 a las 10:10 p. m. 
When can we expect the actual patch to hit?
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