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The AI is also more than willing to sit it out on the edge of a gravity well, waiting for an opportunity to attack its neighbour. It doesn't care how long it takes, but a human does, so two roughly-equal AI enemies can stalemate each other at their borders until someone else comes in to shake things up.
So they are ordering ships like a player does, but instead of making 1 factory in a couple systems, the game picks the closest system and queues up all ships.1 factory, they make multiple factories in 1 system so they produce 2-3 ships at a time.
I lost an early game war because ai was making 4 frigates at a time from 1 system away. That was a wake up call to me, now I do the same thing and my war efforts have seen more success😁
Unfair : +5 credit, +2 crystal, +2 metal as a baseline, then +2 credit +1 crystal +1 metal per planet. Source: https://www.reddit.com/r/SoSE/comments/1eyxwxc/is_this_how_the_ai_cheats/ljgudxb/