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Garda AI seems to target fighters first, were Sova AI targets bombers with it's PD priority.
If one increases the effectiveness of anti-fighter frigates above the ability of fighters then why would anyone bother building strike craft at all, especially when frigates are infinitely easier to coordinate?
If you want to make a dent in enemy strikecraft, you bring Sovas and Dunovs(their base PD is 4 DPS per gun), loaded up with Reserve Squadron Hangar, Flak Burst and Rapid Autoloader modules.
You can also upgrade the defenses of the Garda. More Armour Strength and a stronger hull helps. A 250 pts shield(350 when fully upgraded) can also take some of the heat. And of course, more damage and better range of the PD weaponry itself. Even the upgrade to Mk2 and more speed from Culture can make them more impactful on a battle.
It is dangerous to change the power of PD, because once you have claimed Air Superiority, the PD guns start to deal constant damage to enemy ships, and if the DPS is too good, they not only counter strikecraft much better, but adds more damage to the fight in general.
In addition, all of these Sovas are level 1. With a couple of levels, they will get tougher and bring more fighters. Their Missile Battery will deal more damage and have better rate of fire(and can be deployed more often as well).
Vasari PD has a higher DPS per gun(Cruisers and Capitals especially), so their alpha-strike styled PD is better vs strikecraft(higher chance of taking it out in a single volley), but a bit worse against missiles(lower rate of fire than TEC PD from the looks of it, which means slower retargeting). They also have fewer PD per capital ship, but instead have more vessels that bring their own PD(including a couple of Cruisers).
Advent appears to have the weakest PD. It is overall better than the Garda Frigate, and they have a decent amount of them, but the DPS per gun is still relatively low, even on capital ships. So they rely a lot on their Halcyons for Air Superiority and anti-missile performance.
Another thing that people might forget. Every Fighter and Bomber shot down, provides exp. They can be a direct liability, if the opponent has a good counter to them, as not only will a large part of your damage capabilities be countered, but you will feed a bunch of exp in the process.
Garda's role has been anti strikecraft support. They do next to zero damage against anything armored. Even if bombers were shift clicked with them they would loose by a absolute massive margin. Garda has zero penetration on it's PD so shooting caps or other frontline ships will do very little damage and the Garda will be trashed by said other close assault ships.
Garda does not need to be able to kill every single strikecraft and then the carriers and all other frontline ships, but it absolutely needs to work better than 5-10% complement dead in a large fight with all of them dead. 800 supply vs 800 supply only saw about 4% of the strikecraft dead, literally would of been better off with things like cobalts or harckas chasing attacking the hosts themselves for the supply and cost. Would of ended up with more squadrons dead. They absolutely need to be able to kill strikecraft well, this goes for any PD ship.
I will try this and see how it changes the fight, upgrades are on the next set of testing.
Most of the Sova strikecraft kills was with its own PD, Hanger or Flak changed this. Without any ups the Sova's strikecraft were pretty low until more of them got thinned out. One of the things about carriers and Drone hosts is just how fast they regenerate strikecraft.
Yes sorry, The drone hosts heavily out number the amount of strikecraft that the Sovas had at a 1/1 ratio. Drones had close to double the fighter count even when running a more ideal 1 fighter 2 bomber setup on them. If the Sovas were even level 3 it would heavily favor the Sovas regardless of upgrades.
Shooting down a good number of the Strikecraft was needed before the Sovas strikecraft started to assist in the death spiral of the Drones. With the hanger equipped the Sovas just simply spammed out enough strikecraft to win over the long term, and flak layering just erased all of them.
Do you think pure fighter might be the best ratio in fighting Advent?
Running pure fighter will win vs pure carrier spam but there is much more when considering a whole fleet than just strikecraft. Running 1/3 to 1/4 fighter to bomber ratio has netted the best results i feel at least for me. However if you see a enemy with close to 1k supply in strikecraft yeah i would probably switch over to all fighter even if not ideal. The testing was done with 1/1 as to get a more organic outcome instead of just metagaming it.
Vision is very OP in this game and is something that Advent get quite an advantage in in sizing up a enemy capabilities.
I was actually thinking about the rest of the fleet when considering pure fighter, as it would allow carriers to more effectively do their job with less supply, allowing more supply for other ships to fill the dps role.
Thanks again for doing these tests and sharing your insights. If you need help to do them, someone to just spam out or micro Aeria, I'll be around a decent chunk of the day.
Due to the complete lack of ability on Gardas fighter spam is the way to go, at least for now. Flak upgrade 5 damage / s to everything in its circle so that is pretty much mass bomber wipe if two are being cast at the same time
How do you make your tests ?