Agent 64: Spies Never Die

Agent 64: Spies Never Die

Secondary weapon functions/akimbo
Loving the game, just got through the story mode this morning. I've been saying since '97 that the Goldeneye style where fun cheat modes etc are 1) in the game, and 2) unlocked by skilfully beating levels without them, is something every game that can do should. Having a full Rare-like FPS in 2026 that does this? Chef's kiss.

So obviously this game wears its influences on its sleeve, we know at least one secret level is coming in future, and I do think it's a bit telling that right-click in the menu is called "Secondary" rather than "aim". So; are there any plans for more weapons that have multiple fire modes or secondary functions? And; are there plans to add akimbo weapons, preferably in that classic Goldeneye way where our agent only remembers he's ambidextrous once he takes the weapons from a unique enemy who's firing that way?