Agent 64: Spies Never Die

Agent 64: Spies Never Die

One thing this game is missing
Mission briefings.

GoldenEye 007 and Perfect Dark both had well-written briefings that gave you some backstory and let you know exactly what was going on. In this game, there's no context to anything. All you have is the name of the level, a thumbnail, and a list of objectives. That just isn't enough IMO.
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+1 I think briefings would add charm.

Nothing voice acted or anything but just in a dossier format like Goldeneye would be good
I agree that would be nice. Depending on well the game does for the dev (and if they have any desire to keep developing it after 5 years mind you) I think that would be a great thing to consider adding.
Yeah, sometimes the game feels a little lacking in those details. For a game that so closely tries to resemble GE and PD, there are some glaring omissions.
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Showing 1-3 of 3 comments
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