Agent 64: Spies Never Die

Agent 64: Spies Never Die

Ragdoll Physics?
I love the animations, but when I was younger I was always fascinated with ragdoll physics as well. I would shoot goons and love how they flop over tables. Will there ever be a toggle or mod for to add physics on enemy deaths?
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I think ragdoll defeats the purpose of this game. This game is emulating games that existed before ragdoll physics. Ragdoll physics became a staple with Half-Life 2 in 2004 if I am not mistaken. This game is emulating Goldeneye and Perfect Dark which are 1997-2000.
Ragdoll physics has been done to death. They are the industry standard now so can be easily played with elsewhere. Gmod is honestly the best place for this.

I too had the fascination with ragdolls when I first saw them in Halo 2; Literally throwing myself into death barriers to watch myself flop around. I get it.

However, I also had a fascination with the hit-determinate death animations.

What I mean is, when you'd get shot in the head, or melee'd in the back, you'd have a unique animations depending oin how you were killed. I always felt this was a cool avenue for games to impart some extra character and I remember them fondly from Timesplitters 2, TS:FP and Halo CE.

In this instance, I feel like death animations fit the game, the style and the era better.

Plus, we've had ragdolls for the last 20 years now, it's about time we saw some animations again. :happymeat:
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