Agent 64: Spies Never Die

Agent 64: Spies Never Die

Is this game hitscan?
Title.
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Showing 1-15 of 17 comments
sad if true, I like projectile based gameplay
I am not entirely sure it is. Otherwise slow mo wouldnt possible in the way it is. I just think the projectiles are really effin fast. And no drop off, i think.
aaaah, better then :)
Originally posted by Deus_nsf:
aaaah, better then :)
Mate, bullets going the speed of sound is essentially hit scan anyway. How slow do you think bullets are exactly?
Bullets are as fast as the gun tells it to be
Originally posted by MechBFP:
Originally posted by Deus_nsf:
aaaah, better then :)
Mate, bullets going the speed of sound is essentially hit scan anyway. How slow do you think bullets are exactly?

Leading shots a bit in multiplayer is fun, we really don't need an other Counter Strike.
Originally posted by Deus_nsf:
Originally posted by MechBFP:
Mate, bullets going the speed of sound is essentially hit scan anyway. How slow do you think bullets are exactly?

Leading shots a bit in multiplayer is fun, we really don't need an other Counter Strike.

This isn't Arma bro. It's an arcade shooter and engagements are rarely more that 10 meters apart.
projectile isn't simulation, it's basic fun, it was in Unreal, Quake, Halo CE. Hitscan is boring.
Originally posted by Deus_nsf:
projectile isn't simulation, it's basic fun, it was in Unreal, Quake, Halo CE. Hitscan is boring.

Just use the RPG :D
Originally posted by Deus_nsf:
projectile isn't simulation, it's basic fun, it was in Unreal, Quake, Halo CE. Hitscan is boring.
All three of those games mentioned have hitscan weapons.
Originally posted by Case:
Originally posted by Deus_nsf:
projectile isn't simulation, it's basic fun, it was in Unreal, Quake, Halo CE. Hitscan is boring.
All three of those games mentioned have hitscan weapons.

I mean a grenade launcher wouldnt make sense as hitscan.
But Sniper rifles? Where all Hitscan.
Originally posted by MechBFP:
Originally posted by Deus_nsf:
aaaah, better then :)
Mate, bullets going the speed of sound is essentially hit scan anyway. How slow do you think bullets are exactly?

His question was basically if the gameplay was aking to the clasic shooters whee projectiles were somewhat slower so you could evade them with the character movement that also tends to be much faster.
Originally posted by Case:
Originally posted by Deus_nsf:
projectile isn't simulation, it's basic fun, it was in Unreal, Quake, Halo CE. Hitscan is boring.
All three of those games mentioned have hitscan weapons.

Sure, where it makes sense.
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