Agent 64: Spies Never Die

Agent 64: Spies Never Die

Black screen on demo startup
I click play, i only see "Made in Unity" and then nothing. completely black and no sound or anything
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Showing 1-15 of 17 comments
D6  [developer]
Feb 15, 2023 @ 1:35pm 
What's you computer specs and operating system?
Can you launch any other unity-based game?
GTX 1080, i7-7700K, 16gb ram, Win 10 Home
Yes, i can play other unity games
D6  [developer]
Feb 17, 2023 @ 12:58pm 
Try uninstalling and redownloading the demo.
Maybe the initial download somehow failed on some files? It very rarely happens with steam, but sometimes it does.
I have tried reinstalling and also tried to verify files, doesnt work
D6  [developer]
Feb 21, 2023 @ 11:38am 
Could you paste the later half of your player log?
(or all of it? feel free to edit out file paths out of it if you prefer not to share those)

It is in your user folder: \AppData\LocalLow\Replicant D6\Agent 64 Spies Never Die\Player.log
Here in a reply? i dont know how im supposed to fit it in, or where the "half" of it starts
D6  [developer]
Feb 24, 2023 @ 8:49pm 
If you can't paste in there, I suppose using pastebin could do.
And well, yes, I'd rather see the entire log.
Cant even post it on pastebin, site crashes when i try to create it
D6  [developer]
Feb 25, 2023 @ 10:41pm 
Oh, pastebin crashing on pasting a text log is definitely not normal. Maybe you're having a larger issue than just not being able to launch my demo, tho I can't presume of anything and this is beyond my scope.

I'm sorry you are having a bad experience trying to launch the game. It seems I need to make crash reports a much easier process.
The default Unity behavior of just soft locking in case of crash is not acceptable, and makes finding the causes much harder.
I have an idea of how to fix that up, but it'll take time before I can focus on that, again sorry for the bad experience. I'm currently working full time on the campaign and game content, so such an update cant be immediate.

If you're still willing to help getting that issue fixed, I can notify you of the next demo patch by posting on this thread, whenever it happens.
Yeah, the player.log is something like 331000 lines long. i can neither post it here on steam. Trying to select only parts of it require me to scroll for ages, i dont know any better method.

If i do remember correctly i have actually been able to play the game before at a previous Steam demo event a year ago or so. No clue if its the game or something on my end. the only change to my PC would be that i've now got a nvme ssd.
D6  [developer]
Feb 26, 2023 @ 7:22pm 
Originally posted by Dingerdonger:
Yeah, the player.log is something like 331000 lines long.

Whaaaat?! Okay yeah it absolutely make sense now. It's likely repeating the same error in an infinite loop every frame.

You just need to past the first 300 lines (and even that might have some repetition).
Considering then that i have something 3000 fps on the black screen no wonder its 300k lines long.
Here you go

Loading player data from C:/Program Files (x86)/Steam/steamapps/common/Agent 64 Spies Never Die Demo/Agent 64 Spies Never Die_Data/data.unity3d
Initialize engine version: 2020.3.34f1 (9a4c9c70452b)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Agent 64 Spies Never Die Demo/Agent 64 Spies Never Die_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor:
VRAM: 8072 MB
Driver: 31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 5.250100 ms
NullReferenceException: Object reference not set to an instance of an object.
at bXPnHnZ.Mxts[zB[T] (System.String mPZwiy, bXPnHnZ+tgwBpGi eG^KWkX, System.Boolean [Pcte}) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.EOpXGDm () [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.jT€YRq () [0x00000] in <00000000000000000000000000000000>:0
at CodexRPG.Awake () [0x00000] in <00000000000000000000000000000000>:0
at CodexRPG.jT€YRq () [0x00000] in <00000000000000000000000000000000>:0
at Dialogue.Awake () [0x00000] in <00000000000000000000000000000000>:0
CodexRPG:jT€YRq()
Dialogue:Awake()

death son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

success son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

select son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

cancel son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

confirm son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

panelOFF son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

panelON son créé sans SoundSettings
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d6Sound:qezhIFn()

NullReferenceException: Object reference not set to an instance of an object.
at bXPnHnZ.[R~SEfN (System.Single `Q{W]tk) [0x00000] in <00000000000000000000000000000000>:0
at TitleMenu+ZlB|HLF.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

NullReferenceException: Object reference not set to an instance of an object.
at bXPnHnZ.tLpoZfG (UnityEngine.CanvasGroup hAetlp, UnityEngine.MonoBehaviour lPmvSPN, System.Single qcqr~`V, System.Single ]zHHAyV, SraYmCk `msELA}, System.Boolean VqgTiZu) [0x00000] in <00000000000000000000000000000000>:0
at MainGUI.z[PQq€p (System.Single qcqr~`V, System.Single ]zHHAyV, SraYmCk Qh}Okur, System.Boolean VqgTiZu) [0x00000] in <00000000000000000000000000000000>:0
at Fader.Start () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at bXPnHnZ.pfII€u (QRT‚EA NPMdiuM) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.d6InputModule.ShouldActivateModule () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
those are 300 lines, split in two
D6  [developer]
Feb 27, 2023 @ 7:41pm 
Gotcha. And then unity still tries to run endlessly with null references, I definitely need to change that behavior.

Going by when the crash occurs, my first suggestion is to delete the folder
"/MyDocuments/Agent 64 Demo 2"
and see if it still crashes.

If it still does crash, please past the log again, but this time you only need the first 40 lines. I need to specifically see the log for when you have no Agent 64 save files in MyDocuments.
< >
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