Tides Of Tethys

Tides Of Tethys

Pathfinding gets knights stuck or dead
On the first map I had 1) a knight pathfind walk past some bouncy matter which got him stuck on a metal structure - he eventually died. 2) on the 2nd map pathfinding put both my guys (eventually) attempting to walk what looked like a bridge only to fall down to their deaths.

The pathfinding in this game is horrendous and should be a priority to fix. Knights shouldn't be killing themselves. This is not Lemmings...
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exphrasis - Demo's out!  [developer] Mar 2 @ 8:26pm 
Thanks for the feedback - pathfinding is indeed one of our top priorities currently, so I appreciate the specific feedback on where exactly that happened.

I do think I know exactly which "bridge" you're talking about as well, I assume it's the one that's slightly "S" shaped and fairly thin?
exphrasis - Demo's out!  [developer] Mar 3 @ 3:47pm 
Knights landing on anything else than the actual walkable floor will now jump off until they land on actual walkable ground ( fixes the issue with landing on things that are not the actual floor).

Will be in the next patch.
I found a knight next to an oxygen point ("Lost Soul") but now he's stuck inside that donut-shaped strukture.
exphrasis - Demo's out!  [developer] Mar 4 @ 5:21pm 
Thanks Dhaghologh - can you please confirm what build version this is in(you can see the number bottom right).,and when it happened (if it is within the last 24h?)

This should have been fixed already from this weekend, so I'm making sure if this is still a bug "now"
Last edited by exphrasis - Demo's out!; Mar 4 @ 5:22pm
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