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(Blue Prince is such a hybrid that there are many different directions you could go in when looking for similar games. Narrowing in on which bits you like might help to get relevant suggestions.)
Tunic is also fantastic, although it has a slightly heavier emphasis on combat -- but again, it's interesting how what seems like a Zelda-like adventure game eventually becomes an incredibly complex puzzle box.
And if you like Metroidvanias, I'd also strongly recommend Animal Well. It's not quite as open at first as the other games mentioned are, as it does revolve around finding items that you use to access new areas, but like the other games mentioned here, it was intentionally designed with multiple layers of puzzles, and there's still a lot to discover even after it seems like you've "beaten" the game.
(I'll also add that all of these games are ones that my wife enjoyed watching as I played through and she helped solve puzzles)
Why would that be "fortunate"? I'd think you'd want more games like this.
If on the other hand you're looking for fun tile laying games, but not as much for story or puzzles, there's quite a few of those around. (Dorfromantik is one of my favorites in that genre.)
For example, if we're talking about adventure puzzle games:
- Outer Wilds is pretty much the best one, though it still has a few flaws.
To not have played it, especially when making a game like Blue Prince, is a mistake.
Blue Prince could seriously benefit from some form of progress log.
- La-Mulana is a great game that's also very flawed. Attempting to play it unspoiled and without hints is something i've successfully done (mostly; i was vaguely spoiled on a few things, though "fortunately" they always misled me somehow).
Attempting to play it with as few hints as possible is a pretty good way to find La-Mulana's flaws, as they become that much more obvious and annoying.
Some of the relevant flaws are ambiguous/obscure clues,
and the classic "world tours" where a player would go through every place they'd visited to try to find somewhere to progress, which are fairly tedious to do, but still far, far, far less than Blue Prince's extreme "almost everything is tedious, including the right thing".
- Animal Well has several layers of puzzles. The third is the relevant one to learn from, as it makes the very big mistake of having some puzzles being reasonable to solvable by a player on their own, but several puzzles are not. At all.
It should really have made it clearer what was and wasn't meant to be reasonably solved by one person.
Though hopefully that lesson isn't relevant to this game.
Also, all of those games have somewhat quick movement (especially compared to Blue Prince's), with Outer Wilds' being the best, as it depends on your proficiency with it, which in turn makes it fun to move around, which lessens tedium.
La-Mulana's isn't as fast and can be somewhat frustrating, but also has the same benefits as Outer Wilds', to a slightly lesser extent.
I wonder, is that where the obnoxiously slow movement speed comes from?
While it isn't an adventure puzzle game like the ones i mentioned, it is a game with a decent non-complex movement speed (in other words, you walk and run very fast);
Even its slowest movement speed is faster than Blue Prince fastest movement speed. The Talos Principle 2, however, has larger spaces (and also no fast-forward keybind) which make its fast movement speed insufficient to prevent travel tedium.
There's a couple of other really good "one-shot" puzzle games that are fun to play through but aren't as layered. Isles of the Sea and Sky, Inscryption, Pony Island, Cocoon.
If you really are a sick ♥♥♥♥ you might like Baba is You. I've never felt dumber than trying to play that game.
Oooh, Baba is You is good. It doesn't have quite the epic story feel of Blue Prince and Witness, etc, but the puzzles are great. Another one along those great little puzzles with no story line is Patrick's Paradox.