Warhammer 40,000: Dawn of War II - Anniversary Edition

Warhammer 40,000: Dawn of War II - Anniversary Edition

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[Linux] Hints to play with Arch Linux (outdated)
I couldn't statrt DOW II with Arch Linux until I did:
pacman -S librtmp0 lib32-librtmp0
Re/move:
cd ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu mv libasound.so.2 libasound.so.2.old
Ostatnio edytowany przez: ProChaser [Linux]; 25 września 2022 o 3:54
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Wyświetlanie 1-15 z 18 komentarzy
Ripster 29 września 2016 o 18:47 
librtmp0 and lib32-librtmp0 are from AUR.

I was getting a plain black screen. Getting rid of the libasound.so.2 fixed the issue.

Thanks!
Ostatnio edytowany przez: Ripster; 29 września 2016 o 18:49
Finz 29 września 2016 o 20:55 
I have another issue. The game saves graphics settings but doesn't apply them.

Here is how it looks like on ultra settings: http://oi64.tinypic.com/54uikm.jpg
Holy Monkey 30 września 2016 o 12:13 
Add sdl2_image to the list of things you might need to install.
Finz 30 września 2016 o 12:19 
It is already installed, both lib32 and lib64.
Cavern 30 września 2016 o 15:04 
instead of removing/renaming libasound from steam runtime (can affect other games), it's safer to add
LD_PRELOAD_ADDITIONS="/usr/lib/libasound.so.2:${LD_PRELOAD_ADDITIONS}
in DawnOfWar2.sh (at the end before the last LD_PRELOAD) in game folder
Ripster 30 września 2016 o 17:20 
Alternatively what I've done is right click on the game in steam and go to properties > set launch options.. and then add this: LD_LIBRARY_PATH=/usr/lib:$LD_LIBRARY_PATH %command%

That will prevent steam from overwriting your changes with updates.
Ostatnio edytowany przez: Ripster; 30 września 2016 o 17:21
Finz 30 września 2016 o 17:41 
I did some reaserch and found people playing XCOM2 had the same issue. They fixed it by setting launch options to LC_ALL=C %command%. However it doesn't work for me.

Here is console output if it helps
---------------------------------

[1001/004212:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[1001/004212:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1033, error_code 171 (GLXBadDrawable), request_code 154, minor_code 26 (X_GLXMakeContextCurrent)
[1001/004212:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[1001/004212:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1065, error_code 8 (BadMatch (invalid parameter attributes)), request_code 154, minor_code 26 (X_GLXMakeContextCurrent)
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6522)] Trying to call glDeleteVertexArraysOES() without current GL context
[1001/004212:ERROR:gl_bindings_autogen_gl.cc(6512)] Trying to call glDeleteTextures() without current GL context
[1001/004212:WARNING:x11_util.cc(1490)] X error received: serial 1095, error_code 3 (BadWindow (invalid Window parameter)), request_code 4, minor_code 0 (X_DestroyWindow)

---------------------------------
Ostatnio edytowany przez: Finz; 30 września 2016 o 17:41
Ripster 30 września 2016 o 17:44 
Those errors are not an issue. If you had kept reading you would have seen that everyone gets those even when the game is working. Your issue is likely due to a missing library or the libasound problem others are having.
Finz 30 września 2016 o 17:51 
Not every1 was getting those errors.

anyway, libasound has been sorted already and it was preventing the game to start. My problem is the game works but at low graphics settings even when high/ ulra setting was selected.

I can't find anything related to missing libs in output so I guess it should be fine...
Ostatnio edytowany przez: Finz; 30 września 2016 o 17:53
ProChaser [Linux] 4 października 2016 o 9:09 
Początkowo opublikowane przez Finz:
My problem is the game works but at low graphics settings even when high/ ulra setting was selected.
Maybe check the steam folder's file owner rights?! :Carley:
tomaszg 11 października 2016 o 8:15 
(I'm not using Arch) Just let me remark that this game also suffers from the bug similar to "Life is strange" and it doesn't run if your enviroment variables don't include DBUS_SESSION_BUS_* stuff (non-standard desktop enviroment, su,...).
tomaszg 13 października 2016 o 9:44 
FWIW doing that allows me to run the game but it still crashes in the first seconds of the battle...
Finz 14 października 2016 o 3:32 
Początkowo opublikowane przez ProChaser Linux:
Początkowo opublikowane przez Finz:
My problem is the game works but at low graphics settings even when high/ ulra setting was selected.
Maybe check the steam folder's file owner rights?! :Carley:

I've tried, they fine. I already gave up on this game.
ProChaser [Linux] 15 października 2016 o 16:32 
I only experience Crashes if I play it with Wine 1.9.x. While this thread is actually for Linux native gamers. I can recommend playing it with Wine 1.7.4-CSMT (playonlinux) if you can't get it run natively :)
calculon102 31 października 2016 o 10:04 
Początkowo opublikowane przez ProChaser Linux:
cd ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu mv libasound.so.2 libasound.so.2.old
This did the job for me on Ubuntu 16.10. Thank you for sharing! :)
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Data napisania: 29 września 2016 o 18:23
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