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What's coming?
Last word
We have bunch of item classes such as potions, herbs, foods, fruits, tools, gewgaws and so on...
Potions aren't as straightforward as you might find in other games. Health potion is the simplest and most classic one. It heals the user for certain % of life. However, it decreases Vigor (an attribute that determines the max hp) until end of the quest, thus consequantially a player will not be able to spam Health potions but use them when it is really necessary. Additionally, -as every other potion- it has certain chance of giving the user a negative trait called as "Potion Addict".
Before closure i would like to talk very shortly about Gewgaws. We spent almost a month about these naughty little items. They are very similar to trinkets from Darkest Dungeon. Though each of them has a slot type. And a hero can only wear 1 Gewgaw of same slot type in the 3 Gewgaw slots that he has.

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