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I go for mainly handling builds on my cars since this is my first Forza game, and my first racing game after a several year hiatus from the genre, so I'm by no means the best driver out there. But a lot of the time the top 2 or 3 cars on the grid vanish into the sunset right off the start, and no matter how good of a race I have I never even see them again.
Okay, so make a speed build instead? So I do, I take off all handling parts, downgrade the tires, and throw in power until it is pretty much undrivable. Then I go back to the same race, and even with all that extra power the AI launch off the line like bullets and leave me in the dust.
But okay I can at least catch up with them a little better now, so maybe this is working...until I come to a corner and go sailing off through the catch fencing despite being on the brakes for ages before the turn, while the AI next to me makes the 90degree turn despite carrying a good 30mph more than I was when I had no grip at all.
It's the lack of realism that infuriates. Make the AI tough as nails to beat, sure, but at least do it legitimately, instead of just giving them infinite power and unlimited grip. And make them realistic - if they go for power builds, then make them struggle to take the corners and sometimes spin out, instead of just taking every turn on rails.
No offense but that sounds like it's all on you. The ai never does that to me. Never. You also can't go for a full speed or full handling tune. Literally every race requires tiny tweaks to a tune for the best results.
After watching MANY replays there really isn't rubber banding. Unlike most games the ai makes mistakes and so is humans.
On the highest difficulty I've never had an ai catch up unfairly and you can test it yourself very easily with a custom track that runs down a highway, gets off an exit then gets back on the other side of the highway.
The only way one of you is catching up is either a faster car, a horrible tune on your car, or a screw up by either of you.
And yes, they got rubberbanding protection. Before their first and only patch, you could start a A800 race, then upgrade your car to S1 900, but the AI stay at A800. You would Smoke them at the start and top speed. BUT, they would all follow you behind in a train. A A800 shouldnt be close to a S1 900 after a while in a marathon race. They should be minutes behind, not a few seconds.
And in FH4, AI can do mistake, miss a turn and a checkpoint. And they wont be all stacked in 1 big train. But FH5, every race feels like that and never miss a turn.
Was doing the goliath (or the other long race), 80% In the race, i miss a checkpoint (i dont use rewind), so I respawn and all 11 AI pass me as I had no lead for some reason. At 85%, I am back in first place... So, after 80%, I had NO big lead, but it only took me 5% of the race to beat them all and get back in first place... This does not add up.
AI arent great, and there is rubberbanding. No doubt.
I totally agree. I am not asking for the AI to be dumb or easy to beat, I just want a fair fight that does not require a meta car. I just want to be able to drive any car I want, make a competetive build and be able to compete.
I have said it once and ill say it again. This is so unforgivable because the game was gold ONE MONTH before they released it. Did they play test and fix the flaws? NO! They spent there time hyping the game with stupid youtube content. MS as a publisher needs to crack down on this garbage and not let these dev's release games in this state. You would think they would have learned after the abortion that was MS Flight Sim earlier this year. But this is America, things don't have to be good they just have to look good.
Thanks again MS.
I know this, and I know for sure my builds are not the problem. Nor is my driving skill... And your way of testing this completely misses the point. The thing is, the AI cars are taking corners with impossible amounts of grip. I see cars with no aero parts take corners 30-60 mph faster than I do, while I barely make the exit of the corner taking the apex line perfectly. So testing who ultimately has a higher top speed in a straight line doesn't prove anything at all...
And you know, I gave it the benefit of the doubt. I tried some different cars, and it's all exactly the same. Doesn't matter if it's RWD or AWD, the AI out-accelerates me, and takes corners faster every single time. Now ofcourse there are the corners where the AI slams the brakes, and I can take it at full speed. But after overtaking them they will just run past me on the straights like I am driving a VW bug or something.
Haha, you forgot to mention how they just copy pasted every single car from FH4 and called it a day. But that's an entirely different topic, that I am not here to talk about ofcourse... But yeah, quite relatable...
Yup, exactly this. This is the only way I can get close and overtake the AI cars. By knowing which corners I don't have to brake on / brake less than the AI cars. But even then, they'll just fly right by again on the straights.
Nothing worse than having high PI cars driving better than my irl Fiesta, or having the hardest level being so easy to beat.
See what the AI is doing, no tire marks, you seriously have no chance unless you're a F1 driver.
Krosis, make a video man, show us where the ai ''cheats'', same goes for [STG] Dante.
There is no rubberband in this game, i've said it before on reddit as well and I got downvoted by screenshot lovers who get rekt by novice Ai.
They don't rubber band traditionally, but they get game-logic-defying speed boosts. Usually between 1-3 cars at the front, the rest is absolutely slow.