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Darnavir Feb 11, 2022 @ 4:32am
Glowing Mana Shards
The only info available is that they drop from almost any monster in dungeons with a low drop rate.
Does anyone know what the exact drop rate is and if anything influences it (besides Glowing Mana Shard+ from the shop)?
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Showing 1-12 of 12 comments
Adamantin Feb 21, 2022 @ 7:25pm 
608/1000 and I've basically been playing since the patch dropped. I would guess its in the %0.01-%0.001 range.
Darnavir Feb 22, 2022 @ 4:03am 
This isn't exactly helpful. I already got around 1.4k and still have no idea what is the drop rate on what monster/what affects it.

Given the lack of answers, I'm starting an experiment today - a savefile with global drop chance and a savefile without. The monsters killed by offline dungeon can be used to measure the drops (after enough time to get relevant data) - both kills and drops can be reliably counted.
If the global drop chance does nothing, it's safe to assume that drop chance modifiers aren't a thing for glowing mana shards.
The Burning Spear Feb 22, 2022 @ 1:33pm 
If you look in Statistics under Dungeon->Drop->Resource, you get this page:
https://steamcommunity.com/sharedfiles/filedetails/?id=2761906569

Although it does not tell you the drop chance of Glowing Mana Shards, it does tell you the modifiers on their drop chance. It does not look like global drop chance has any effect.
Darnavir Feb 22, 2022 @ 2:40pm 
This mean nothing - global drop chance is noted separately from these chances. Most drops are affected, the only unaffected drop I know for sure is sin from the guardians. I can't check chests from mimics and glowing mana shards.

Btw, do yoy ever do dark rituals (that resource drop from class)?
The Burning Spear Feb 23, 2022 @ 3:17am 
Originally posted by Darnavir:
Btw, do you ever do dark rituals (that resource drop from class)?

I did hourly dark rituals for a while, but I put that on pause to collect seeds (and exp) and let the multipliers from the Tamer and Warrior routines build up. The dark rituals were giving diminishing returns and it is nice to take a bit of a break.

I will need to spend a lot of Sin to increase Inspiration gain to make Dark Rituals more worthwhile.
Last edited by The Burning Spear; Feb 23, 2022 @ 3:41am
The Burning Spear Feb 23, 2022 @ 3:21am 
Actually, I might be mistaken, but it seems to me that I've been getting Glowing Mana Shards at a faster rate lately.

I thought that perhaps a game update increased the drop chance, but maybe it is because of the global drop chance from the Tamer routines building up?
Last edited by The Burning Spear; Feb 23, 2022 @ 3:22am
Darnavir Feb 23, 2022 @ 4:19am 
The DRs make sense, if you have no inspiration+ to speak of and want to get lots of it later.

The experience can benefit from the DRs though - Valuable Experience seems to have a polynomial scaling with level, so its effect still goes up at high levels, not a quick drop to nothing. I'm currently building an exp run on Demon King (1.63M Valuable Experience, +6.39k% exp now) - it already makes a difference.

The seed collection doesn't exactly depend on tamer routines, bosses are naturally better than normal mobs; no mimics from them though. If anything, it's the envy routine that matters, especially with dragon village summons.

Edit:
Checked the test saves. The numbers are still highly inconsistent (600 to 2000 monsters per shard with the same setup). This should get better with more time. For now it seems to be roughly 1k kills per 1 glowing mana shard if global drop chance does nothing (not enough data to determine).
Last edited by Darnavir; Feb 23, 2022 @ 4:43am
The Burning Spear Feb 23, 2022 @ 9:27am 
Originally posted by Darnavir:
Checked the test saves. The numbers are still highly inconsistent (600 to 2000 monsters per shard with the same setup). This should get better with more time. For now it seems to be roughly 1k kills per 1 glowing mana shard if global drop chance does nothing (not enough data to determine).

You know what, I'm also interested in this, so I'll keep track of my average Glowing Mana Shards per kill for a while and see if it is any different from what you are getting.

EDIT: So far I got 8 shards in about 8000 kills, so your guess of 1000 being the average seems pretty accurate.

EDIT2: 52 shards in 37430 kills, which averages to 720 kills per shard.

EDIT3: 98 shards in 73600 kills, which averages to 751 kills per shard.

EDIT4: 182 shards in 142000 kills, which averages to 780 kills per shard
Last edited by The Burning Spear; Feb 25, 2022 @ 12:53pm
Darnavir Feb 26, 2022 @ 5:40am 
I have no glowing mana shard+, resource drop amount +1.24, if it matters.
Some more numbers:
Equipment global * 1.42, Rocky Hill, 584148 kills, 763 shards, 766 kills/shard
Equipment global * 1.42, Holy City, 584046 kills, 811 shards, 720 kills/shard
No equipment global, Rocky Hill, 585891 kills, 770 shards, 761 kills/shard

The global drop chance most likely does nothing. Monster type probably also doesn't matter.
The Burning Spear Feb 26, 2022 @ 4:21pm 
Hmm... you got about the same numbers as me, and I did buy Glowing Mana Shard+, so I'm not sure if it is having any effect.
Darnavir Feb 27, 2022 @ 2:19am 
How do you measure it?
I did 5 loads of the save and summed both kills and shards. The shard drops from 1 batch of ~117k kills ranged from 53 to 260; there might be a lot of randomness involved.
The Burning Spear Feb 27, 2022 @ 7:19am 
I had the game running in the background 24/7.

To find out the kills, I multiplied the kills/minute with the amount of minutes that has passed since I started keeping track.

I now tried your method by loading an old save 48 times.

In total this gave 7189 shards in 4.6 million kills, with an average of about 643 kills per shard.

It seems that indeed a much larger sample size is needed for accurate results.
Last edited by The Burning Spear; Feb 27, 2022 @ 7:22am
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Date Posted: Feb 11, 2022 @ 4:32am
Posts: 12