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[Suggestion] Sloth Routine gets stuck on Pick Weeds & Appraise Herbs
I don't think this is a bug, more a lack of feature control.

The issue is that when assigning 'Pick Weeds' and 'Appraise Herbs' to automatically process the weeds the priority system will loop on 'Pick Weeds' despite having max weeds and thus should start on 'Appraise Herbs' due to the fact that the former gives gold of which is continually drained by other routines thus it constantly drains energy picking weeds instead of changing task.

I'm unable to find a way to force the routine to switch to 'Appraise Herbs' when full on weeds other than leaving gold on max which is a sub-optimal strategy.


I'd prefer if it could be added "When <X> value is full, skip routine".
Might be asking for a bit much though.
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sailorleo May 8, 2024 @ 11:26pm 
Tasks with more than one drop won't lock until every drop is full. Pick Weeds also drops gold, which is consumed by several routines. Only two of them have caps. Make sure you're not blocking your own progress.
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