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Also, don't forget that each of the Pride challenges that must be completed for the Habit Cap bonus also give sizable bonuses to both Habit Efficiency and Sacred Ritual. These alone are worth the grind, especially considering how difficult Pride challenges become at high levels.
On high enough pride level for habit to matter, this 1 habit also does little - envy is mostly unaffected and all that is needed is rank. In ED4, elemental routines and rank 50 remain doable at higher pride levels than the mutant, rank 39 in others is fine.
at higher envy, you might even run into the issue of some envies still being speed capped by the time you're lv 41.
10 minutes is 30k ticks/envy routine levels. which seems like plenty of time for now, but base envy levels keep going up, and speed run time keeps going down. we're going to run into these caps eventually, just a matter of when
for prides that are stat-dependent, extra habits wont matter much. for prides that are rank-dependent, these extra points will be a nice little addition
The "when" takes a while and runs get longer when not babysat the entire time.
The only rank-dependent pride is Don't need Dark Ritual, everything else can be easily brute forced with greed (as far as reasonable stats go; with 1B in both status up and habit efficiency+ the rank still should be doable). The Don't need Dark Ritual might be where every habit counts because greed brute force just doesn't exist.
for stats/envy:
1.5k exp, 1.5k sacred, 1.5k will amount, loop 900, dungeon 700 (getting these to 1.5k atm)
10m habit+, only envy upgrades 1 and 7 so far
for aha:
-loop, exp, sacred (envy), dungeon reward, regular routine, chivalry > practice swinging > optimization, work efficiency > raise magic power, sacred routines,
-1 familiar, will, remaining envy, remaining talents, 99 familiar for overflow. 2nd aha slot no longer used. lucky rabbits foot is in slot 29 atm, but i keep having to move it down
party:
mc, golden slime, troll, corr great bird, rock spider, tree golem, rat, larva, right are, joker
3 sharp spike, 2 air cutter
ed6 title
gear stacked for aoe > exp > stam > stone spear
charisma
strat is prob very simlilar:
farm, hotkey church/go out/firewood, leather, study in church, level up, MF aoe to boss, dim cave/father, tent, pray, leave town alone, clear forest, auto changed to dim cave/treant, talk to teacher lady 6/6 (4m mark), level up (lv 28+ and rabbits foot), clear T10, auto changed to t10/treant, wait for pelts, clear to slime, auto changed to t10/slime/mystery meat (6m mark), gluttony jelly, farm butter (because im bored) and wait for rank 39, level up, auto changed to DK/slime, wait for rank 41
right now study in church goes off almost precisely when the first farmwork is done
if there is a variation it's likely from:
stats, rock spider, golden slime, stone spear, loop / dungeon envy priority, not switching to DK, lower rabbit's foot from tunneling t10
Tournament can be skipped for more idling, experience drops from it can speed up the ranks though.
Some greed levels (1st six greeds and familiar) should be bought asap to raise multipliers, more after rank 41.
I'll buy Envy upgrade1 before ending my current 25-day run and when rubies allow, 3rd squad slot and envy upgrade7. Not yet at 16k.
25 day run? wtf? you burn 100k greed on speed runs?
Inspiration goes up a lot in these runs too. That's how I got 70M in status up and habit efficiency+. That should be enough to fully clear ED3 Don't need habit, ED2 Don't need Gluttony and ED1 Don't need greed.
1.36k envy, ~28% permanent quest rewards in each of loop action, instant action, dungeon reward, 1.1k envy, 356% permanent quest reward in sacred ritual. 1000 envy, 49% permanent quest reward in exp. Stone spear in use. Heart of justice title (for virtue).
Sins/complaints spent during run in "waiting parts". Right in the begining, I dropped 10k greed into first 6, summon familliar and valuable experience. General strategy was mostly the same as yours with several changes:
AHA is set on "envy" after sacred ritual - worship, regular routine, austere training and all envy routines. When envies reach their cap, I switched to "normal" AHA. Will is only on Holy will, nothing else matters.
I used AoE for Village and part of forest. Better use of sloth (father/orc) would allow me to keep MF+AoE through both of them. MF was on cooldown during academic city dungeons.
Another can from 2nd equip (that i don't have) and sloth should make it possible to keep MF from village all the way to purification slime.
I used Queen of hearts instead of golden slime on rank 27 to instantly hit 28 and then took the slime back. I used Queen and fourth wing to get from rank 40 to 41.
1 gutter cleaning gave me another guild quest to complete before pelts went up and got to purification slime sooner.
Once I had enough destiny, I dropped loop action on pub waiter (most gold/s). Talking to priest in village gives more sacred ritual% per gold than rabbit's foot (shouldn't be done before talking to teacher).
After reaching rank 41, I dropped 10k greed into everything from child prodigy up, pressed "E" on gluttony tab. Then I switched to the base party template. After that, I went to ritual screed and checked the time in the dark ritual part, checked time in reincarnation screen and reincarnated.
I didn't have the time to check the timing of my actions.
eat all is fine, saves a couple seconds. i did that in greed tab by mistake once, so i unlearned that habit
i haven't noticed a difference by doing priest, forest hut, pub waiter, or rocky hill.
priest might be better as dungeons rewards go up and more rabbits foots do less.
forest hut is fine if it's free. with only one ed6 clear, i dont bother with it just yet unless im really bored.
for pub vs butter/fish. they are both pretty weak right now, but gluttony complaint multiplier is starting to slowly crawl up since ive been playing with it. chop wood might be worth it though. ive got a free party slot that im just using to be lazy that could boost this pretty well. up to 4 party slots if using another party template
I didn't properly optimise magic formation (slothed dungeons), gear etc. in that run. I just didn't get the "boss" sloth idea until it almost ran out.
I didn't try selling firewood, could be helpful (I didn't find the time to do the lumberjack line).
Priest is better than the rabbit foot lost, the difference is small though. I did it in the final push for rank with nothing better to do. Forest hut might be done there as well.
Destiny is at a premium, it can't be wasted on anything useless; each second spent on praying isn't spent on something boosting sacred ritual. This could go against forest hut; Coastal City takes lots of destiny and I doubt it is worth it. Same goes for ranch and milk. Choping wood, if viable, ties loop action and makes destiny management even more important.
tried playing with priest/fish a little more, ran into the issue of MF almost falling off (even with lucky secondaries). didnt have enough time to fish much. priest seems stronger than last time i tested, so this is worth it now. more optimization lead to faster run times for some runs, but the additional complexity lead to errors in others.
while tinkering with optimization is fun, simplicity might be as important as efficiency. with lower stats overall, and breakpoints and timing constantly changing, i might tend towards simpler runs. at least until i can settle into a strat that isnt changing daily.