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Research Drop amount: +0.1%
Resource Drop chance: +0.1%
Seeds Drop chance: +0.1%
Rare enemy spawn chance: +0.1%
No idea what the other schools give, probably related to attack/defense for warrior and magic attack/defense for the magic one.
Wizard- Creation Technology Increases speed of Crafting actions tanning carving etc
Connoisseur Technique Increases the speed of harvest actions Picking Flowers, Lumber-jacking etc
Drug Formulation Know-how Increases the effect speed of Making Medicines and Crafting Potions etc
Appraisal Eye Increases the effect of Donate to Orphanage and some other stuff
Knight is of for speed running to endings or getting to higher dungeons and higher Sacred ritual ranks meaning good for farming inspiration(the best to get the second ending for the first time)
Wizard for actions stuuf specially grind stuff like carving statues
Tamer good for getting research and farming seeds later on
on first playthought class doesnt matter much pick whatever you want later you will else get ability to double class just remenber to change class every reincanation to get all title and skills for every class
In a later run you should go for mage, as his skills are the strongest late game. Early on you cant farm much Magic Attack so fokus in physical instead.
sorcerer is better for later runs as it increases the effect and speed of instant and loop actions mostly